New Release 8.5 Patch (8.5.9) and samples (8.5.10) are available!

November 6, 2019 - 1:46pm #1


Today we’re launching a patch to the Vuforia Engine 8.5 Unity Extension (8.5.9) to include a fix for a linker error seen in Xcode when building Vuforia Engine iOS apps with Unity 2019.3 beta 8 and later. The new version will be made available via Unity’s package manager.

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Known issue: Vuforia 7.5.26 does work with .NET scripting backend on UWP in Unity

October 31, 2018 - 8:57am #1


A regression was introduced with Vuforia SDK 7.5.26 in Unity where using the .NET scripting backend will throw an exception when running a Universal Windows Platform build. This also includes HoloLens apps.

Please use the IL2CPP scripting backend instead, where this issue is not seen. We plan to fix this issue in an upcoming release.


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Vuforia 7 HoloLens Samples

February 16, 2018 - 5:04pm #1

Hello all,

The HoloLens samples, both the Image Target and new Model Target samples, are now available at the following link A recent patch for Unity 2017.3 has fixed a bug with HoloLens development, so please use Unity 2017.3.1p1 for working with HoloLens as previous versions will not function correctly.

These samples will also soon be available on the Unity Asset Store along with the rest of the samples.


Vuforia Support

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HoloLens Sample now available on the Unity Asset Store!

November 6, 2017 - 5:17pm #1

Hello all!

We are excited to announce that the Unity HoloLens sample is now available for download through the Unity Asset Store. You can find it at the following link or in the Asset Store window within Unity.

Thank you for your continued interest in Vuforia!

-Vuforia Support

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Deploying the Stereo Rendering Sample to Hololens

October 16, 2017 - 5:11pm #1

Hello all,

The Hololens sample is still awaiting completion and we appreciate your patience thus far. In the interim, this post will describes some steps that can be taken to modify our Stereo Rendering sample to deploy to the Hololens.

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Updated HoloLens resolution now available

March 21, 2017 - 9:39am #1


A patch is available for HoloLens performance modes for Vuforia SDK 6.1 and greater. This change updates the "MODE_DEFAULT" camera device/performance mode to use the 896x504 resolution, as recommended by Microsoft for Vuforia computer vision algorithms. Vuforia's testing shows an improvement in detection distances on HoloLens when using this mode. The previous MODE_DEFAULT resolution can still be used by selecting MODE_OPTIMIZE_SPEED (1280X720). MODE_OPTIMIZE_QUALITY (1344x756) remains unchanged.

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Another Way to get Session Recorder files?

October 26, 2020 - 5:50am #1


I wanted to try the new Session recorder today. Everything regarding the recording itself went fine, but I can't ssem to get the recordings from the HoloLens onto my PC.

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Does another camera can increase the tracking ?

October 26, 2020 - 2:23am #1


I would like to know if I use another camera than the hololens' one I can increase the tracking. Or if all of it depends on the capacity of the hololens to calculate the tracking or other.

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Objects Move with Device

October 22, 2020 - 7:08am #1

Hello, I just started using Vuforia a little while ago and am having issues with object stability. I am using a large barcode as my anchor that I am not very far from. If I move even the tiniest bit, all objects will move with me, so I cannot get anything to stay even relatively stable in 3D space. Would anyone know what could be causing this?

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Marker being detected on WebCam in Editor but not in Build

October 19, 2020 - 5:53am #1


I have a marker which the WebCam (1080p) detects easily but my Hololens 2 does not. A different marker in the same database does work though, so it cannot be anything in the project/scene settings. The marker has a 5 Star rating. Using Unity 2019.4 and Vuforia 9.4.6

What can be the reason for this?

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