Known issue: Vuforia 7.5.26 does work with .NET scripting backend on UWP in Unity

October 31, 2018 - 8:57am #1


A regression was introduced with Vuforia SDK 7.5.26 in Unity where using the .NET scripting backend will throw an exception when running a Universal Windows Platform build. This also includes HoloLens apps.

Please use the IL2CPP scripting backend instead, where this issue is not seen. We plan to fix this issue in an upcoming release.


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Vuforia 7 HoloLens Samples

February 16, 2018 - 5:04pm #1

Hello all,

The HoloLens samples, both the Image Target and new Model Target samples, are now available at the following link A recent patch for Unity 2017.3 has fixed a bug with HoloLens development, so please use Unity 2017.3.1p1 for working with HoloLens as previous versions will not function correctly.

These samples will also soon be available on the Unity Asset Store along with the rest of the samples.


Vuforia Support

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HoloLens Sample now available on the Unity Asset Store!

November 6, 2017 - 5:17pm #1

Hello all!

We are excited to announce that the Unity HoloLens sample is now available for download through the Unity Asset Store. You can find it at the following link or in the Asset Store window within Unity.

Thank you for your continued interest in Vuforia!

-Vuforia Support

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Deploying the Stereo Rendering Sample to Hololens

October 16, 2017 - 5:11pm #1

Hello all,

The Hololens sample is still awaiting completion and we appreciate your patience thus far. In the interim, this post will describes some steps that can be taken to modify our Stereo Rendering sample to deploy to the Hololens.

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Updated HoloLens resolution now available

March 21, 2017 - 9:39am #1


A patch is available for HoloLens performance modes for Vuforia SDK 6.1 and greater. This change updates the "MODE_DEFAULT" camera device/performance mode to use the 896x504 resolution, as recommended by Microsoft for Vuforia computer vision algorithms. Vuforia's testing shows an improvement in detection distances on HoloLens when using this mode. The previous MODE_DEFAULT resolution can still be used by selecting MODE_OPTIMIZE_SPEED (1280X720). MODE_OPTIMIZE_QUALITY (1344x756) remains unchanged.

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Sound on object load and detection

October 11, 2019 - 1:31pm #1

Hi all,

I am currently trying to figure out the best practice to get a sound file to play when the image target is tracked and the model spawns. Does the API have a boolean method that detects when the object has been loaded? I haven't been able to find one as of yet. 



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Model Target 8.5 with Hololens 1

October 8, 2019 - 7:46am #1

(moved to a better section)


I tried the 8.5 engine and still have difficulties with the Hololens.

I placed the model in the generator so that it fills the shape of the hololens field of view but when I generate the guide views it tells me the model is too far... I trained the model successfully anyway and imported it in Unity. There, it works fine in play mode with my laptop webcam, but not at all with the "remote to device" method with the hololens.

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HoloLens Model Target Running error

September 29, 2019 - 12:15am #1


Unity 2018.4.9f1

Vuforia 8.3.8


Visual Studio 2017

License key plan type: Develop

I have downloaded the "Vuforia HoloLens Sample" from the Unity Asset Store.

I built it and deployed it to my Hololens.

There were no errors, and everything was working correctly.

But with a custom model recognition, the running application displays the model directly without recognition.

Does anyone know what the problem is?

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How to get Vuforia running on HoloLens with Unity 2019?

September 11, 2019 - 5:29am #1


I'm using Unity 2019.2.3f1 and Vuforia 8.3.8.

Has anyone been able to get Vuforia running on a Gen1 HoloLens with Unity 2019? 

I try to do Image tracking, but nothing works.

The samples in the Asset Store allways crash.

I get my App running, but the marker doesn't get recognized.


I really need some help here. 



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Using Advanced Camera API on HoloLens

August 23, 2019 - 6:21am #1



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