New Release 8.5 Patch (8.5.9) and samples (8.5.10) are available!

November 6, 2019 - 1:46pm #1

Hello,

Today we’re launching a patch to the Vuforia Engine 8.5 Unity Extension (8.5.9) to include a fix for a linker error seen in Xcode when building Vuforia Engine iOS apps with Unity 2019.3 beta 8 and later. The new version will be made available via Unity’s package manager.

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Hololens 1 difficult Model Target

January 14, 2021 - 3:46am #1

Hello!



We are making an AR app for training first-aid givers with the 1st gen Hololens, and as such we have a need to track the resuscitation doll as a model target. the doll (picture attached) however is a pretty difficult model target to track for a few reasons -



- head and limbs are deformable.

- "skin" is shiny and lacking in features.

- client wants the dummy to be mounted on a Stretcher at the end of the scenerio (adaptive target), therefor - further deformation is likely.

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Modify Vuforia Sample

January 10, 2021 - 5:15pm #1

I am trying to modify the Vumark scene in Vuforia sample for use in my own project. I would like to remove some things in the scene but can't seem to figure out the correct references in code.

These are the things I am trying to remove:

1. image of the Vumark instance that appears on top of the physical vumark

2. The box showing the info about detected vumark instance. See screenshot

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Can't build for hololens with Unity 2020.2.0

December 16, 2020 - 3:21am #1

Building my app fails after updating Unity:

  • Hololens 2
  • Unity 2020.2.0f1
  • Vuforia 9.6.3
  • MRTK 2.5.1
  • Windows XR Plugin 4.2.1
  • XR Interaction Subsystems 1.0.1
  • XR Legacy Input Helpers 2.1.7
  • XR Plugin Management 3.2.17

The build fails with the following messages:

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How to remove Vuforia Logo from Hololens Apps in Hibernate

December 7, 2020 - 7:56am #1

When I leave a Vuforia app all Apps which were opened previously are shown as Windows in the Room. The Vuforia apps have all a Vuforia Icon. How can I remove that? Couldn't find any reference in Unity or VS

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My gameobject is out of sync with my qrcode

December 2, 2020 - 1:13am #1

Hi,

We are using Hololens 2.

We want to display an object on a qrcode. With a camera it's working perfectly but when we put our build on Hololens 2 the object was not on our qr code but it is offset on the left or right.

Do you have any ideas about this problem ?

Thanks.

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Another Way to get Session Recorder files?

October 26, 2020 - 5:50am #1

Hi,

I wanted to try the new Session recorder today. Everything regarding the recording itself went fine, but I can't ssem to get the recordings from the HoloLens onto my PC.

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Does another camera can increase the tracking ?

October 26, 2020 - 2:23am #1

Hi,

I would like to know if I use another camera than the hololens' one I can increase the tracking. Or if all of it depends on the capacity of the hololens to calculate the tracking or other.

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Objects Move with Device

October 22, 2020 - 7:08am #1

Hello, I just started using Vuforia a little while ago and am having issues with object stability. I am using a large barcode as my anchor that I am not very far from. If I move even the tiniest bit, all objects will move with me, so I cannot get anything to stay even relatively stable in 3D space. Would anyone know what could be causing this?

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Marker being detected on WebCam in Editor but not in Build

October 19, 2020 - 5:53am #1

Hello

I have a marker which the WebCam (1080p) detects easily but my Hololens 2 does not. A different marker in the same database does work though, so it cannot be anything in the project/scene settings. The marker has a 5 Star rating. Using Unity 2019.4 and Vuforia 9.4.6

What can be the reason for this?

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