New Release 8.5 Patch (8.5.9) and samples (8.5.10) are available!

November 6, 2019 - 1:46pm #1


Today we’re launching a patch to the Vuforia Engine 8.5 Unity Extension (8.5.9) to include a fix for a linker error seen in Xcode when building Vuforia Engine iOS apps with Unity 2019.3 beta 8 and later. The new version will be made available via Unity’s package manager.

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Known issue: Vuforia 7.5.26 does work with .NET scripting backend on UWP in Unity

October 31, 2018 - 8:57am #1


A regression was introduced with Vuforia SDK 7.5.26 in Unity where using the .NET scripting backend will throw an exception when running a Universal Windows Platform build. This also includes HoloLens apps.

Please use the IL2CPP scripting backend instead, where this issue is not seen. We plan to fix this issue in an upcoming release.


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Vuforia 7 HoloLens Samples

February 16, 2018 - 5:04pm #1

Hello all,

The HoloLens samples, both the Image Target and new Model Target samples, are now available at the following link A recent patch for Unity 2017.3 has fixed a bug with HoloLens development, so please use Unity 2017.3.1p1 for working with HoloLens as previous versions will not function correctly.

These samples will also soon be available on the Unity Asset Store along with the rest of the samples.


Vuforia Support

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HoloLens Sample now available on the Unity Asset Store!

November 6, 2017 - 5:17pm #1

Hello all!

We are excited to announce that the Unity HoloLens sample is now available for download through the Unity Asset Store. You can find it at the following link or in the Asset Store window within Unity.

Thank you for your continued interest in Vuforia!

-Vuforia Support

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Deploying the Stereo Rendering Sample to Hololens

October 16, 2017 - 5:11pm #23

Hello all,

The Hololens sample is still awaiting completion and we appreciate your patience thus far. In the interim, this post will describes some steps that can be taken to modify our Stereo Rendering sample to deploy to the Hololens.

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Updated HoloLens resolution now available

March 21, 2017 - 9:39am #1


A patch is available for HoloLens performance modes for Vuforia SDK 6.1 and greater. This change updates the "MODE_DEFAULT" camera device/performance mode to use the 896x504 resolution, as recommended by Microsoft for Vuforia computer vision algorithms. Vuforia's testing shows an improvement in detection distances on HoloLens when using this mode. The previous MODE_DEFAULT resolution can still be used by selecting MODE_OPTIMIZE_SPEED (1280X720). MODE_OPTIMIZE_QUALITY (1344x756) remains unchanged.

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Failed capturing photo (hr = 0xC00D3704)

March 24, 2020 - 4:15am #1

Failed capturing photo (hr = 0xC00D3704)

record a video using "HoloLens Video Capture"  and at the same time  track a Vuforia-Image

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Lack of decoupled Vuforia support for MRTK v2.x and HoloLens 2

March 17, 2020 - 6:12pm #2


We're working on upgrading a complex, interactive HoloLens (vanilla) project to HoloLens 2, and as part of the upgrade, our client has requested image tracking support be added to the application.

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What Unity Version and Mixed Reality tool Kit do I need to Install

March 17, 2020 - 2:26pm #2

What Unity version should I install please to use vuforia. I have downloaded several released and importing several Mixed Reality Tool Kit with no luck. 


I wish we have a clear and starigh instruction on how to install HoloLens related files so we don't face any issue. I really cant even load vuforia examples. 


The last error I have is the following: 


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Hololens 1 vs Hololens 2 camera performance with Image Targets

March 6, 2020 - 4:43pm #2

I was wondering if anyone has noticed improved Vuforia image target detection with Hololens 2?

The camera in HL2 is significantly better than in HL1 so I was curious to know if this camera results in improved image target detection performance (speed to detect, min distance needed for detection, detection with smaller images, etc.)

Thanks for any thoughts/results!

- Rob

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