Known issue: Vuforia 7.5.26 does work with .NET scripting backend on UWP in Unity

October 31, 2018 - 8:57am #1


A regression was introduced with Vuforia SDK 7.5.26 in Unity where using the .NET scripting backend will throw an exception when running a Universal Windows Platform build. This also includes HoloLens apps.

Please use the IL2CPP scripting backend instead, where this issue is not seen. We plan to fix this issue in an upcoming release.


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Vuforia 7 HoloLens Samples

February 16, 2018 - 5:04pm #1

Hello all,

The HoloLens samples, both the Image Target and new Model Target samples, are now available at the following link A recent patch for Unity 2017.3 has fixed a bug with HoloLens development, so please use Unity 2017.3.1p1 for working with HoloLens as previous versions will not function correctly.

These samples will also soon be available on the Unity Asset Store along with the rest of the samples.


Vuforia Support

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HoloLens Sample now available on the Unity Asset Store!

November 6, 2017 - 5:17pm #1

Hello all!

We are excited to announce that the Unity HoloLens sample is now available for download through the Unity Asset Store. You can find it at the following link or in the Asset Store window within Unity.

Thank you for your continued interest in Vuforia!

-Vuforia Support

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Deploying the Stereo Rendering Sample to Hololens

October 16, 2017 - 5:11pm #1

Hello all,

The Hololens sample is still awaiting completion and we appreciate your patience thus far. In the interim, this post will describes some steps that can be taken to modify our Stereo Rendering sample to deploy to the Hololens.

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Updated HoloLens resolution now available

March 21, 2017 - 9:39am #1


A patch is available for HoloLens performance modes for Vuforia SDK 6.1 and greater. This change updates the "MODE_DEFAULT" camera device/performance mode to use the 896x504 resolution, as recommended by Microsoft for Vuforia computer vision algorithms. Vuforia's testing shows an improvement in detection distances on HoloLens when using this mode. The previous MODE_DEFAULT resolution can still be used by selecting MODE_OPTIMIZE_SPEED (1280X720). MODE_OPTIMIZE_QUALITY (1344x756) remains unchanged.

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Unable to create a working Vuforia project

August 3, 2019 - 2:52am #1


I'm having troubles getting a new project using Vuforia to work.

I'm using Unity 2018.4.5f1 (LTS) and Vuforia 8.3.8, and whenever I try to run a Vuforia project on my HoloLens, I'm getting this runtime error about kernelbase.pdb:

Here are the steps I took to set up the project:

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Changing hololens camera settings in Unity

July 24, 2019 - 6:01am #1

It seems like changing the Holoens camera settings is not possible in a Unity build. When I do this it still shows at default. Is it possible that I am missing something? Also if I am, is there any major benefit with HL being able to do that?

Please advise and thanks.

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Vuforia not re-initializing after de-initializing Hololens

July 22, 2019 - 10:41am #1

Using Vuforia 8.1.11, Unity 2019.1.4f1, and MRTK v2.0.0.


I have a scene where vuforia is enabled in the beginning, then at the press of a button Vuforia is disabled, a screenshot from the camera, and use the screenshot as a texture on a quad. This was done by editing this script:

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Error "Unable to start objecttracker. your hardware may not support it."

July 15, 2019 - 9:09pm #1


I use Vuforia AR Marker System, so I need to help.

I want to view objects in AR maker using Vuforia.

In Unity, Put on AR Camera and Run Unity,  I will get an error message like this


"Unable to start objecttracker. your hardware may not support it. You hardware may not support it."

Is there a way to solve this?

I tried variously by myself, but it does not solve.

Development enviroment:

Unity version: 2018.2.14f1



Target Device: Hololens


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Uncertainty Extended Tracking in HoloLens

July 8, 2019 - 3:14pm #1


I have 4 Question, which I would like to hear the answer or an approval for my through about this topic.

I have an image target and the option Track Device Pose is not activated. Currently when the image targe is not in fov, the ar content still appear. That is what I aim for. 

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