New to Model Targets? Check out our new how-to video!

April 8, 2020 - 10:18am #1

Hello Vuforia developers!

Model Targets is one of our most powerful AR features that use the 3D model of an object for robust tracking. To help developers be successful with this feature our team produced a "How to Create Model Targets" video.

If you're new to Vuforia's Model Targets feature, please watch the step-by-step process and learn some useful tips for optimizing, recognizing and tracking your 3D models.

Good luck and thank you for your interest in Vuforia!

-Vuforia Engine Support

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Model Target Generator has updated Certificate

July 27, 2018 - 11:53am #1

For Model Target Generator installs after July 28, 2018, please use the new Model Target Generator v7.2.24.

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Dynamically Loading and Activating Datasets

March 5, 2018 - 2:41pm #1

Hello all,

With the launch of Model Targets and its restriction of only a single Model Target dataset being activated at a time, we have seen an increase in the number of questions related to loading and activating datasets programmatically.

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Known issues with Vuforia 7 Model Target Generator

February 21, 2018 - 4:42pm #1

Hello all,

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Model Target FAQ and Common Issues

December 21, 2017 - 4:40pm #1

Hello all,

The following is a set of common issues and questions that have come up related to the new Model Targets feature. I'd also recommend that you read through the Model Target documentation found here: https://library.vuforia.com/features/objects/model-targets.html

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MTG-Training Sets - Export Error

July 1, 2020 - 12:27am #1

hi

Training Sets is done then press "Export" to select the file to report an error!

display content:

                       "Error: Error during database export"

                       "Something went wrong during database export. Please try again."

 

How is it happen?

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Raycast Interaction doesn't work

June 30, 2020 - 7:32am #1

Hi, I have been using model target with much success, however, i couldnt interact with the model. The idea is to touch the model and it renders appears along with another image. I have tried this with a simple cube in an empty scene, however it doesn't work model generated by the vuforia engine. 

the code is as follow:

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

using UnityEngine.UI;

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How to enable and disable guideview through button

June 30, 2020 - 3:27am #1

Hi all! I'm trying to implement a button to show a guideview of a model target, basically when the button is pressed a script attached to the model target with a function is called. The function is: 

public void GuideView()

    {

        modelTargetBehaviour.GuideViewMode = ModelTargetBehaviour.GuideViewDisplayMode.GuideView2D;

    }

Actually nothing is appearing on the screen, could it be that the canvas is hiding the guideview? Is there any solution?

thanks to all

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Multiple Model Target

June 14, 2020 - 10:30am #1

Hi,

I am trying to create a vuforia engine AR app, and in that added number of button and on that button want to show different model target.

Currently i tried to apply different model targets on buttons but it seems only one button model target is working and other is not working.

So not able to understood the issue. please can someone help to guide proper way or steps to do.

 

Regards,

Prashant Pandarkar

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Dynamic MT dataset load with OnTargetFound

June 8, 2020 - 9:02am #1

Hello, 



I am loading the model target data set dynamically. The data set loads and activates and detects the target. And then am attaching the DefaultTrackableEventHandler script to get the OnTargetFound Unity Event. The Addlistener for the event throws a null reference exception. 



Also, when the  "New Game Object" instantiates, which has the ModelTargetBehaviour script attached. On clicking the object in the hierarchy the following error occurs. Image attached:

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