Model Target Generator has updated Certificate

July 27, 2018 - 11:53am #1

For Model Target Generator installs after July 28, 2018, please use the new Model Target Generator v7.2.24.

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Dynamically Loading and Activating Datasets

March 5, 2018 - 2:41pm #1

Hello all,

With the launch of Model Targets and its restriction of only a single Model Target dataset being activated at a time, we have seen an increase in the number of questions related to loading and activating datasets programmatically.

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Known issues with Vuforia 7 Model Target Generator

February 21, 2018 - 4:42pm #1

Hello all,

Topic locked

Model Target FAQ and Common Issues

December 21, 2017 - 4:40pm #1

Hello all,

The following is a set of common issues and questions that have come up related to the new Model Targets feature. I'd also recommend that you read through the Model Target documentation found here: https://library.vuforia.com/features/objects/model-targets.html

Topic locked

Model Target Crash

March 24, 2020 - 5:00am #1

Hi everyone, 

I'm new in AR and I'm testing Model Target functionality.

I created the dataset from Model Target Generator and imported it into Android Studio. The Guide Views are displayed correctly in the app, and the model is tracked correctly.

The problem is the crash of the app in the moment of rendering of my model. I have an "OutOfMemoryError" exception. I tried with 3D object with .obj and .v3d extension, but I have the same problems.

Next, the details of the error:

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HUman

March 20, 2020 - 6:43am #1

Is it possible to make simplified model of human body, and use it as trackable for virtual dressing room?

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Model Target won't lost track in iOS

March 13, 2020 - 12:51am #1

Using iOS version, the UI and model didn't fade out when the object is lost track. It works fine in Unity Editor and Andriod Platform.Please advise.



The following is environment details:

Unity 2019.2.14f1 (64-bit)

iPad Pro(12.9-inch)(3rd generation) Software Version 13.3.1

Model Target Generator 8.6.7

I download the package from vuforia developer portal.

add-vuforia-package-8-6-10.unitypackage

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Freeze rotation Model Target

March 6, 2020 - 3:11am #1

Hi,



I use Model Target, that's work well. But I want to freeze the rotation of my asset. If I turn my object I don't want that my asset turn.

So I wrote a little script :

 

Quote:

private void Start()

{

MTx = MT.transform.rotation.x;

MTy = MT.transform.rotation.y;

MTz = MT.transform.rotation.z;

}

void Update()

{

Quaternion rotation = Quaternion.Euler(MTx-MTx, MTy-MTy, MTz-MTz);

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Model Target Generator

March 2, 2020 - 6:54am #1

Hi,

I have 3 generated model targets and I want to create a database to train all 3 of them, but when I am about to add them, I can choose only one despite the fact that they are in the list (but their choice box is grayed out). Any solution, somebody please? Thank you.



Best,

Yorgos

 

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ModelTarget issues with Hololens demo

February 26, 2020 - 9:40am #1

Hello,

I just downloaded the demo from here: https://assetstore.unity.com/packages/templates/packs/vuforia-hololens-1-2-sample-101553

It seems to be fairly recent and I'm trying to access how and how well do model targets work on Hololens.

Based on this demo, I just changed the Mars model by our own test model (which we also have in reality), used the default HLL1 config in MixedRealityToolkit (like we do in our projects with success) but run into some issues:

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