Please respond to our WebAR Poll

August 31, 2020 - 11:04am #1

The Vuforia Engine team is interested in your response to the following poll question:


Are you interested in, or are using, WebAR that supports AR experiences in the browser? YES or NO?

Thanks in advance for your participation!

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New to Model Targets? Check out our new how-to video!

April 8, 2020 - 10:18am #1

Hello Vuforia developers!

Model Targets is one of our most powerful AR features that use the 3D model of an object for robust tracking. To help developers be successful with this feature our team produced a "How to Create Model Targets" video.

If you're new to Vuforia's Model Targets feature, please watch the step-by-step process and learn some useful tips for optimizing, recognizing and tracking your 3D models.

Good luck and thank you for your interest in Vuforia!

-Vuforia Engine Support

Topic locked

Dynamically Loading and Activating Datasets

March 5, 2018 - 2:41pm #1

Hello all,

With the launch of Model Targets and its restriction of only a single Model Target dataset being activated at a time, we have seen an increase in the number of questions related to loading and activating datasets programmatically.

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Best way to target outside of a building....

April 19, 2021 - 2:09pm #1

I need to add an AR experience to a historical site.


Alot of the work will be inside, but we would also want to have outdoors experice.

The buildings I want to target are houses. Maybe 1 to 300 sq ft,

Users will be right next to them. SO, even targeting, lets say the front door is an option.


 What is your recomended approach to acheive this with Vuforia?


Thanks in advance





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Model Target with Hololens 1 and Unity 2019

April 17, 2021 - 1:18pm #1

Good evening everyone

Am currently working on Unity 3D with vuforia and MRTK, i have to target a robot with Hololens 1 , to create a maintenance plan, the probleme is

In the Unity play mode everithing works good, but when am deploying my application into the Hololens, the is no target detection, so am wondering why, i followd all the steps mor several times, but no way to make it work

so is the Vuforia model Target realy works for the hololsens 1 ?, and is the Developer license abbles to deploy the application in the hololens, maybe that's the problem,

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Textures Not Loaded from .FBX in Model Target Generator -- Please Advise

April 9, 2021 - 11:43pm #1


I've exported an FBX of my model target with embedded textures but MTG does not pick them up. I can't seem to get any file format to work. Is there a way to separately specify a texture file?



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Sound's problem on image target

April 7, 2021 - 10:10am #1

Hello guys,


First, sorry for my english, it can be pretty bad ! Also, thanks for the future answer, it would help me so much...! 

I have a problem on Vuforia today. I'm working on a AR project right now: i'd like to scan drawing and make appeared on a phone a video with sound. 


But when I scan the video on Unity, the sound just launch, without scanning anything. 


I work on Unity 2019.4.23. 


Thanks !

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Unable to create a model target

April 4, 2021 - 3:07pm #1


I wanted to try out model tracking and provided an fbx file with no texture information. I selected "Advanced View" at the end, which I believe is supposed to automatically train against multiple potential views of the model. Do I still need to create multiple "Advanced Views" myself or is one that encompasses the entire model sufficient?

When I attempted to train, I got an error about the file being bad asking me to re-export it with no information as to what is going wrong. I've attached the FBX I tried to use. Any help would be appreciated.


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Object Scanner apk crash when share

March 31, 2021 - 5:07am #1

Hello, I have one problem.


I downloaded the object3d scanner apk for android. It works well, I am able to scann the object and get the green box.


However when I try th share the model, the app crashes.


Thanks in advance if anybody has a solution!!

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Error quantization of trackables

March 26, 2021 - 2:01am #1


I have to know if the world space positions of my images markers are precise or not.

Is there a way to get an indicator along with the StatusInfo telling me if the system is confident about the position or not ?


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