For Model Target Generator installs after July 28, 2018, please use the new Model Target Generator v7.2.24.
Dynamically Loading and Activating Datasets
With the launch of Model Targets and its restriction of only a single Model Target dataset being activated at a time, we have seen an increase in the number of questions related to loading and activating datasets programmatically.
Model Target FAQ and Common Issues
The following is a set of common issues and questions that have come up related to the new Model Targets feature. I'd also recommend that you read through the Model Target documentation found here: https://library.vuforia.com/features/objects/model-targets.html
Color information missing in Model Target Generator
In Meshmixer, I painted (surface brush) my CAD model, then exported it as a .obj with per-vertex color. When I import it into Model Target Generator (and Unity), it appears without the color I added. Model Target Generator gives me the warning "Color information is missing from this model!" How can I import the color information?
What determines the total quantity of parts in an input 3D model?
As "CAD Model Best Practices" says, In general, the CAD model used as input for the Model Target Generator should contain a maximum of 10 parts. If the input 3D model is created with AutoCAD Mechanical, the parts can be specified by BOM and Part Lists. But if the 3D model is created by 3ds Max, and be exported as a FBX, what determines the quantity of parts in it? A submesh is a part? I imported one of my fbx file, and found that there are 350 parts in it!
Model Target problems
I have searched through the forums and other support locations but I just can't seem to find anything solid for the issues I'm having.
I have created a model target using the MTG with a. fbx model of the real-world object I want to use for the AR. Everything appears to have run correctly and I have a folder of files including a .unity package.
When I import the package and create a model target, the resultant object is stretched on the x and z. Why?
modifying model target scaling in unity doesn't work
I am really puzzled by this one.
If I change the scaling on here ( putting width at 8.5 meter as it should be), the AR camera doesn't acknowledge it and will still moving around as if it's still that scale making the model totally scaled up in the final composition...
Model Target generator fails to load the CAD
this is very odd, I am trying to recreate a model target I did last week ( for scaling reasons, I'll talk about this on another thread).
but now, it simply doesn't want to load the cad files. It's stuck here:
The fbx in question is here: https://www.dropbox.com/s/jd5mxtthi684vb5/BELLX1.fbx?dl=0
Export trained 360 database fails
After my advanced model target 360 database has been successfully trained, I clicked the Export button. Then I got the following error. See the image attached. How to solve this problem? Thanks ahead.
Are you sure you want to delete this message?
Are you sure you want to delete this conversation?