Model Target Generator has updated Certificate

July 27, 2018 - 11:53am #1

For Model Target Generator installs after July 28, 2018, please use the new Model Target Generator v7.2.24.

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Dynamically Loading and Activating Datasets

March 5, 2018 - 2:41pm #1

Hello all,

With the launch of Model Targets and its restriction of only a single Model Target dataset being activated at a time, we have seen an increase in the number of questions related to loading and activating datasets programmatically.

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Known issues with Vuforia 7 Model Target Generator

February 21, 2018 - 4:42pm #1

Hello all,

Topic locked

Model Target FAQ and Common Issues

December 21, 2017 - 4:40pm #1

Hello all,

The following is a set of common issues and questions that have come up related to the new Model Targets feature. I'd also recommend that you read through the Model Target documentation found here: https://library.vuforia.com/features/objects/model-targets.html

Topic locked

Package does not contain valid import settings

November 13, 2019 - 1:49am #1

Hello

I'm struggling with a blocking issue when adding custom model targets. I'm using Model Target Generator.

I selected Advanced 360 and non-realistic options.

Model attributes do not show any errors.

Every time I'm launching the unitypackage to my Unity 2019.2.12f1 project I encounter the following errors:

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Unity newbie needs help with vuforia AR

November 8, 2019 - 11:00am #1

So I made this transparent video using Chromakey, (used a green screen and removed it with Chromakey shader) and I put it on a quad, everything seems to work fine, and the video is playing. However, whenever the software detects the Target Image it blinks black for a second before it proceeds with the video. Is there any solution to this?

Also there's a black line at the edge of the video once it's loaded??

(please keep things simple as I'm really new and have almost no experience with coding)

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Model Target fails in Unity

November 5, 2019 - 9:18am #1

I am building an AR app in Unity using Model Targets. Essentially, I want to scan the sign on a building and have an animated model augment over the top.

I am having a couple of issues and they seem to be related to the Unity part of the process.

I have built the model target in the Model Target Generator (8.5.8) and tested it successfully in the Model Target Test app, so I know the target itself is working.

Once I import it into Unity(2019.2.9f1, Vuforia Engine 8.5.9), however, I start to have problems.

1: the target imports at 10x real world scale

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Multiple Model Targets Unity

November 4, 2019 - 10:15am #1

I need to track the external part of a car(MT360) and other multiple internal parts (steering wheel, radio, etc)

I tried training the car as an advanced 360 and the internal parts as 1-guide view but it doesn't seem to work. Whenever i do so, only one of the internal model targets work properly. What would be the correct way to track all of them simultaneosly? 

Using Unity 2019.1.14f1

Vuforia 8.3.8

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Creating local dataset by code

November 1, 2019 - 5:22am #1

Hi all,

I know this topic has been asked many times, but I see posts are also quite dated. So I repeat the question, maybe something has changed meanwhile:

Is there a way to dinamically, only by code, create device DB from an image file to create user target without the Target Manager tool?

If not, it could be possible to find a way with PRO license?

Thank you

Fabio

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Is Target number limited?

October 27, 2019 - 10:02am #1

Hi, I am a newbie and I am using Vuforia with Unity to buid a simple AR app for my artworks. I want to ask that can I add an unlimited number of targets to Target Manager, or just add a limited number of targets? Suppose that I use one free license key.

Thank you.

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