For Model Target Generator installs after July 28, 2018, please use the new Model Target Generator v7.2.24.
Dynamically Loading and Activating Datasets
With the launch of Model Targets and its restriction of only a single Model Target dataset being activated at a time, we have seen an increase in the number of questions related to loading and activating datasets programmatically.
Model Target FAQ and Common Issues
The following is a set of common issues and questions that have come up related to the new Model Targets feature. I'd also recommend that you read through the Model Target documentation found here: https://library.vuforia.com/features/objects/model-targets.html
Package does not contain valid import settings
I'm struggling with a blocking issue when adding custom model targets. I'm using Model Target Generator.
I selected Advanced 360 and non-realistic options.
Model attributes do not show any errors.
Every time I'm launching the unitypackage to my Unity 2019.2.12f1 project I encounter the following errors:
Unity newbie needs help with vuforia AR
So I made this transparent video using Chromakey, (used a green screen and removed it with Chromakey shader) and I put it on a quad, everything seems to work fine, and the video is playing. However, whenever the software detects the Target Image it blinks black for a second before it proceeds with the video. Is there any solution to this?
Also there's a black line at the edge of the video once it's loaded??
(please keep things simple as I'm really new and have almost no experience with coding)
Model Target fails in Unity
I am building an AR app in Unity using Model Targets. Essentially, I want to scan the sign on a building and have an animated model augment over the top.
I am having a couple of issues and they seem to be related to the Unity part of the process.
I have built the model target in the Model Target Generator (8.5.8) and tested it successfully in the Model Target Test app, so I know the target itself is working.
Once I import it into Unity(2019.2.9f1, Vuforia Engine 8.5.9), however, I start to have problems.
1: the target imports at 10x real world scale
Multiple Model Targets Unity
I need to track the external part of a car(MT360) and other multiple internal parts (steering wheel, radio, etc)
I tried training the car as an advanced 360 and the internal parts as 1-guide view but it doesn't seem to work. Whenever i do so, only one of the internal model targets work properly. What would be the correct way to track all of them simultaneosly?
Using Unity 2019.1.14f1
Creating local dataset by code
I know this topic has been asked many times, but I see posts are also quite dated. So I repeat the question, maybe something has changed meanwhile:
Is there a way to dinamically, only by code, create device DB from an image file to create user target without the Target Manager tool?
If not, it could be possible to find a way with PRO license?
Is Target number limited?
Hi, I am a newbie and I am using Vuforia with Unity to buid a simple AR app for my artworks. I want to ask that can I add an unlimited number of targets to Target Manager, or just add a limited number of targets? Suppose that I use one free license key.
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