Description

Answers to frequently asked Model Targets with Advanced Recognition questions

Model Targets with advanced recognition (MTar) native SDK samples are now available (yay!)

With this release an enhanced integrated Model Target Generator tool is provided,  with the ability to create multiple views for an object. Unfortunately the datasets created with the previous version (7.3.8) are not compatible with this tool, so you will need to re-create and re-train the targets with the new tool. 

You can download the SDK and tools at the following link: https://developer.vuforia.com/downloads/beta

Please refer to the documentation available in the same link for instructions on getting started with these samples.

Thanks,

Vuforia Support

Known issue when creating an ad hoc or enterprise build with iOS

Hello all,

There is a known issue with the 7.3 EAP SDK when creating an ad hoc or enterprise build that will cause these builds to crash once Vuforia initializes.

The work around for this issue is to add the "-u" flag to the "Additional Strip Flags" field in the XCode project's build settings. If you are using Unity you'll need to add this to the XCode project that Unity generates when building to iOS.

This issue has been resolved in Vuforia 7.2 and will be resolved in a future EAP. For now please utilize the above mentioned work around.

Thanks,

Vuforia Engine Support

7.3.8 API reference documentation attached

Hello,

Due to the non-sequential release numbering of Vuforia Engine artifacts, there may be confusion over the APIs included in the Model Targets Advanced Recognition (SDK 7.3.8) compared to our commercial releases.To help your development efforts, attached is a zip file which contains a stand-alone version of our API reference documentation for the 7.3.8 SDK.

Once inflated, select your primary Vuforia development platform (C++ (cpp), Java or Unity). Within that folder, open "index.html" to open in your browser a page that resembles our portal library's API reference docs. Similar to the portal docs, these should be fully navigable for ease of use.

Thanks,

Vuforia Engine Support

Best practices for building a 360 degree Multi-View Model Target

Hello,

Please refer to the attached PDF for guidance on this popular use case for the Model Targets with Advanced Recognition feature.

Thanks,

Vuforia Engine Support

Note About Overlapping Recognition Ranges

Hello all,

If you are trying to recognize the same object from different sides, please make sure that the recognition ranges don’t have overlapping areas. Overlapping recognition ranges may result in the recognition engine encountering issues when trying to distinguish the views from each other. It is recommended to have 5-10 degree gap between viewing ranges for optimal results.

Thanks,

Vuforia Support

Known Issue with MTar Target Generation Flow

There is currently a known issue when generating MTar targets with the Model View Generator. Setting the scale of your target must be done before setting the guide view and recognition range for it to set properly on the final target. If the scale is set after setting up the guide view or recognition range, the final target may either not be recognized or have poor tracking performance.

If you need to reset the scale for an existing project, please be sure to set the guide view and recognition range again by either applying a template or manually setting.

Thanks,

Vuforia Support

Known issue when developing with Vuforia 7.3 EAP, Xcode 9.3 and iOS 11.3

Hello all,

The black screen issue present when developing on iOS 11.3 with XCode 9.3 discussed in this thread: https://developer.vuforia.com/forum/ios/resolution-vuforia-7-ios-113-black-screen-problem is present in the 7.3.8 EAP build.

The above thread discusses a method to work around this issue by allowing XCode 9.2 to build for iOS 11.3. Please refer to the thread for additional information on this.

Thanks,

Vuforia Support

Now available: Model Targets with advanced recognition EAP Native Samples

Hello all,

The Model Targets with advanced recognition (MTar) native SDK samples are now available. You can download them at the following link: https://developer.vuforia.com/downloads/beta

Please refer to the documentation available in the same link for instructions on getting started with these samples.

Thanks,

Vuforia Support

7.7.4 - getConfidence() and getGuideViewName()

Hi!

The 7.7.4 release notes mention the addition of "getGuideViewName() and getConfidence() accessors to Vuforia::TargetSearchResult to get the name of the guide view and the confidence of the recognition, respectively." These seems to be C++ commands. Am I wrong ?

Are these available too in C# in Unity ? If yes, how ? Couldn't find it in documentation.

Thanks !

Hello,

Attached is the 7.7.4 API documentation. After unzipping, open index.html for each language and you should be able to search and surf the docs similar to our developer portal.

I do see where these APIs are available in C#.

360 degree Model Target creation workflow

Hello.

 

I'm trying to generate model target with 360 detection. I followed tutorial from: click

I'm not sure how should I generate multiple Snapping /detection Views for one model - Does it require to create separate MVG project for each perspective?

 

Secondly, I assume that after cloud processing I need to import database to my Unity project. Will it create separate Model Target Behaviour objects for each of the detection views? If that's correct then could you please advise what can I do to make my 3d content appear correctly no matter from which angle my model had been detected? If I put it as a child of one of the Model Target Behaviour objects it will be not visible and correctly alligned.  I guess workaround for this issue would be to copy-paste my 3d content into each of the instances of Model Target Behaviours but it sounds kind of sloppy.

Maybe, instead, it's better for my use case to use Vuforia 7.2 with it's extended tracking feature for Model Targets?

 

 

Thank you kindly.

Hello michalSBIT,

I have responded to you in the VIP case you sent. Please continue further communications with us on this issue there.

Thanks,

Vuforia Engine Support