Vuforia API 500 Error

June 21, 2021 - 11:14pm #1

Hello. We are getting problem with Vuforia API, to uploading markers into Cloud based database. 

When we uploading marker image using API call, we are getting 500 Server Error.  But the same marker is uploading without any problem from target Manager. 

This is happening only few times(not for all marker). 



Here is marker specifications: 

Resolution - 1180x1775 (96dpi)

Name - HEXY5lM3TyOnLl0C.jpg

Size - 385Kb 

Bit depth 24



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Custom android vuforia drivers

June 6, 2021 - 9:47am #1

Hello Vuforia Team,

 

I have a java android application in which I get YUV frames from another device and I want to parse those frames into Vuforia and use Unity.

 

I have gone through the following pages but I am not sure if the proper solution is by using this : vuforia-driver-sample-drivertemplate-x-x-x

or vuforia-driver-sample-uvcdriver-android-x-x-x

 

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Hologram under image target

June 3, 2021 - 6:22am #1

Hello,

I was wondering if there is any solution about my problem.

What I want to do is making my hologram appear under the image target while even if I change the position of the target my hologram appears always above it.

Please help, I do not know what to do.

Thanks

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Image Target Multiple Pictures

May 10, 2021 - 1:39pm #1

Hello,

I'm trying to build an AR app that can recognize multiple pictures. I'm using Image Target and device database. I'm always adding manually to the Scene a new Image Target for every picture from the database. This process is too tedious, what can I do if I'm having like 100 pictures? Why can't a single Image Target recognize all the images from the database. How can I make this process more dynamic or at least at runtime I guess.

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new vuforia version

May 3, 2021 - 9:45pm #1

my friend has created a code for me to create an AR app using vuforia in unity which was working completely ok. now I install new unity with the new version of vuforia it shows some error I find out some changes were applied like "MonoBehaviour, ITrackableEventHandler" is changed to "DefaultTrackableEventHandler" but I have some error which cant understand

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

using Vuforia;

using System;

using System.Text;

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Experience inconsistency in adding markers to cloud database

March 10, 2021 - 1:02pm #1

Dear Vuforia Support,

 

We have an automated test that adds several imagetarget / markers to a cloud database. But after the update last (maintenance Vuforia) we experience that some of the markers can be added and some result in an error.

Also cases that the TargetID can not be found but we see the targetId in de web portal of Vuforia in our cloud database.

Any idea if also other developers experience this?

 

Greetings,

 

Mark Bakker - MultiMediaMarkers

The Netherlands

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Depth Scan

March 7, 2021 - 9:03am #1

Hello,



Is there any way to scan depth dynamically just like AR Core? I'd like to generate meshes for physics simulation in my Unity app, as well as for dynamic object occlusion.

See what I mean in action here: https://youtu.be/P5nwLpnLoys?t=7 .



Best.

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Engine key

February 24, 2021 - 8:27am #1

Hi, 

We used Vuforia for the first time last year. We entered the key in our apps.

Will this key change when we renew our current contract? Or will the key remain the same?

If it's another key, than we need to update our app and push it back to the stores...

 

Kind regards

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How do I make a model change when two targets come in contact

February 4, 2021 - 10:55pm #1

I am building a chemistry game where you can mix chemicals by putting two or more cards together. How do I make the model above a card change if two cards come in contact with each other?

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Target image is not updated in list view

January 6, 2021 - 6:56pm #1

Hi,

I am trying to update target data via Vuforia Web Service API.

It works fine, but there is one problem that the target image is not updated in list view.

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