Input Image Size

October 8, 2010 - 9:14am #1

[=&;;quot]The size of the target input image depends entirely on the application. In our recommended scenarios of near field usage environments the real Image Target will have a typical size of 10-40" (20-100 cm), although smaller and larger sizes are certainly possible. Note that we are referring here to the actual size of the printed trackable.[/]

Topic locked

Limited Number of Tracked Images

January 14, 2021 - 8:05am #1


I am doing a AR Project for University and unfortunately I have run into a Problem.

Log in or register to post comments

Detect image as a whole

November 20, 2020 - 5:16am #1

Is it possible to only get the result of a scan when the whole trackable is in camera? Because I have 100 trackables and in some situations the left side is similar so it mistakes the scanned trackable if the camera only partially scans the target. Any way to do that?

Log in or register to post comments

Can't recreate dynamic trackable sample

November 19, 2020 - 3:26am #1

Hy all!

I'm new to vuforia, and I am trying to create trackable image targets at runtime. I have found a tutorial here:

My code (basically the same)

Log in or register to post comments

Asset Bundles and ground detection

July 30, 2020 - 5:26am #1


I'm trying to download some asset bundles from a server(specific url) and set the ground plane stage as parent of them.

The problem is that when i run my app the 3d(asset bundle) spawning before the ground detection in the air although its child of ground plane.

Anyone knows how to fix it?

Log in or register to post comments

Add angle value defined by three ImageTarget

July 10, 2020 - 6:36pm #1

Hello community, I have an educational project, there are three markers that are added to the body (shoulder-elbow-wrist) where the Vuforia camera must simultaneously detect and indicate the value of the angle that is formed, I know that the Mathf function of Unity is, but i have no idea how to create the script to achieve my purpose, any suggestions?

Log in or register to post comments

How to create Buttons for an AR Target

May 31, 2020 - 7:45am #1

I have to create an application for an university class, however I have never done that before.

I would like to make an AR Target, that shows two Buttons when registered. Then you can tap on of the two buttons and a video will be shown. The same thing happens with the second button but with a differen video.

It doesn't sound like a huge thing, but I do not know any coding and I could find any information on the internet.

Thank you

Log in or register to post comments

Scanner App - Tracks the Sheet

April 16, 2020 - 5:37am #1

Hi there,

I want to scan a 3D object (little toy) with the Android Scanner app, to make a trackable object. 

When I make a new scanning target on the sheet everything seems okay. A dome is created around the object and points are created.

But when I want to start testing it, it seems that it is not tracking the object, but the sheet. The green block doesnt go infront of the object but stays in the same place on the sheet. (See screenshots)

I am using a samsung S8 and the latest version of the app.

Hopefully someone could help me out!


Log in or register to post comments

Improve grayscale image's rating

April 7, 2020 - 3:18am #1

Hi everyone !

I'm currently working with Image target and I would like to know how can I reach 5 stars on my image target. For now I succeeded to reach 4 stars. I already took a look on these tips : 

The problem is that I have to work with a black & white design so tweaking contrast isn't usefull.

Log in or register to post comments

Human foot as a target.

February 5, 2020 - 3:08am #1

I want to wear 3D shoes model on my feet.

Is it possible to track human feet by Vuforia engine?


I tried to scan my foot by Vuforia Object Scanner but it seems not working, cuz the dome didn't show up.

And I created the Model Target by Model Target Generator with 3D human foot, and taken my foot by my web-cam after opened the target in Unity but seems not recognized.


Any advice?


Log in or register to post comments