Enabling Cylinder rendering via WebGL in SAFARI web browser

August 9, 2013 - 12:26am #1

In order to enable the 3D rendering of cylinder targets in the online Target Manager, these are the steps required on Safari 6.0.5+ browsers:

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Dealing with short cylinder targets

October 9, 2019 - 2:54pm #1

I posted this into the Unity section of the forums but it might make more sense being here.

I'm wanting to use a cylinder target for tracking an object - but the cylinder is quite short; shaped like this:


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Can we save Cylinder Targets in Cloud Database?

August 7, 2019 - 8:13pm #1

Hi everyone,

It seems the Cloud database can only accept and store Image Targets.

1. Is it possible to add a Cylinder Target to a Cloud database?

2. If this is not possible- are there APIs to access and manipulate Device database?

Thank you.

Warm regards,




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Cylinder dataset loading

July 3, 2019 - 5:02am #1


I am dynamically loading a dataset containing cylinder targets. The dataset is loaded correctly, but the database and cylinder targets fields remain empty.

The loading with a simple image targets dataset is working very good but I can't figure it out why it is not working with cylinders !

Has anyone ever encountered this kind of issue ?

Thank you in advance,



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How different do similar targets need to be?

April 30, 2019 - 8:21pm #1

Hello! At the moment I have two cylinder targets that are pretty similar. They share the same logo but have a different heading. My question is is how different to targets have to be for Vuforia to know 100% which ones which? Because at the moment its get them mixed up and uses the wrong target.


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Cylinder vs Image target

April 3, 2019 - 7:39am #1



I'm trying to track a bottle label and can't get satisfying results.


When I use image tracking I'm getting really good image detection. Like 90% of the time it catches the label straight after pointing the camera on it. But it has horrible tracking afterwards. My virtual object is shaking and dropping so much that it's unacceptable, even with smooth camera script.

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Wrong shape

March 7, 2019 - 6:05pm #1

please look at the numbers and look at the shape of this figure. (attached image)

thats not a cylinder

I dont understand

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Video Over Cylinder Target

February 4, 2019 - 9:02pm #1


I want to play local video over cylinder target using native iOS sdk. I am getting the video fram totally wrong as video is playing at the bottom of the cylinder with 90 rotation. Can anyone help me here ?


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Problem on placing multiple cylinder target on single scene

November 1, 2018 - 2:32am #1


    I am trying to place multiple cylinder target on single scene. after placing 2 cylinders i hit play. the object is recognize but the texture is showing somewhere else in the scene and it's not visible in game screen. i attached the screenshot please find the attachment. please help me to solve this issue

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error when creating a new model: Input localScale is {NaN, NaN, NaN}.

August 20, 2018 - 2:00am #1

When trying to add a new cylinder, an error will pop out:transform.localScale assign attempt for 'CylinderTarget' is not valid. Input localScale is { NaN, NaN, NaN }.

It started with Unity version 2018.1.6, 2018.1.9, 2018.2.4

Vufory version last 7.2.24

When you select a cylinder model from the example body, it disappears with the same error.

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