Description

Any discussions related to head-mounted displays such as: Magic Leap, Hololens, Vuzix, RealWear, etc.

Stream Live Video on Image Target

Is there anyway to stream peer to peer video on image target using Vuforia in Hololens? 

Need Hololens1 Unity Asset Please

Could someone share with me the Vuforia Hololens1 sample asset that was still on the unity store a few weeks ago?

I can't find it anywhere and I don't have a copy of it.

Thanks in advance,

Arnaud

Hey there,

 

As mentioned we deprecated support for the Hololens 1 since February 2022. This was mentioned in the past release notes of Vuforia Engine.

 

Kind regards,

Patrick Scheper

Technical Community Manager

Hello Patrick, thanks for your answer but for some of us still having a hololens or getting clients who still have these devices, and using Unity 2019 or 2020 with an older version of Vuforia that would be helpful to still have access to that package from your archives.

Please if anybody with that asset would be willing to share it with me. I mean do I have to offer to pay for it? This is kind of non-sense here... Please vuforia, create some archives so we can still access this kind of asset, there are still thousands of hololens1 out there...

Thank you Dave!

Would you also have the link to the corresponding documentation page that was available on Vuforia's website for version 10.2.5?

Much appreciated.

Arnaud

Hey there,

 

The documentation pages haven't changed much from v10.2.5 and v10.7.3 so I believe you can use the current documentation available.

 

Kind regards,

Patrick Scheper

Technical Community Manager

Generalkidd

Fri, 06/10/2022 - 04:09

In reply to by medabit

[quote=medabit]

Hello,

I'm not clear if you're looking for a 9.8 Unity Package, or 10.X, so here are both:

vuEngineStart crashing in Native Magic Leap Application

Hello,

 

so I'm using VS to develop a native app for the magic leap device,

I've successfully reached all the steps before the vuEngineStart function:

init vuforia, creating the engine, creating the device and the image observer... I'm getting the prompt to allow permission to use the camera and I accept it, the license is also ok.

but when I'm reaching to start the Engine via vuEngineStart call, I'm getting a fatal error, with the message: " Received on_device_unavailable ".

I also can't find any resources for native development for Lumin, so are we supposed to follow the same sample as the Android one ?

Thank you for your help !

 

Support of ground planes - anchoring - device poses on HMT or Google glasses

Hello,

I'm working on a project based on ground planes and image tracking. I currently build it on android mobile device but I want to build it on HMD devices. I own RealWear Glasses (models HMT-1 and Navigator 500) as well as the Google Glass Enterprise Edition 2. I know that those don't support ground planes and device pose. Are there any plans to support those in the future?

Kind regards,

Giannis Pavlioudakis

Hey there,

 

I don't think that there's any push to further support those devices for the ground plane, for now. Though, I highly suggest providing feedback via the forum: https://developer.vuforia.com/forum/community-feedback

OpenXR Loader issue at start

Hi, I download the latest HoloLens sample (v10.4.4) from the AssetsStore and configured the project step by step. Everything is working fine except this weird error that appears in the console at start. It's related to OpenXR Loaders.

NullReferenceException - Vuforia/Scripts/Internal/RuntimeOpenSourceInitializer.cs:119 

I noticed that xrManager.activeLoader stay NULL forever in UnityEditor, is this behaviour desired?

Should I ignore that NullReferenceError at startup in Editor? Will it be fixed in the future? 

class UnityXRBridge : IUnityXRBridge
{
     public UnityXRBridge()
     {
         RegisterCallbacks();
     }

     void RegisterCallbacks()
     {
         var xrSettings = XRGeneralSettings.Instance;
         var xrManager = xrSettings.Manager;

         var xrLoader = xrManager.activeLoader;
         var xrInput = xrLoader.GetLoadedSubsystem<XRInputSubsystem>();

         xrInput.trackingOriginUpdated += TrackingOriginUpdated;
      }

Hey there,

 

Which Unity version are you using to setup the Hololens project?

 

Kind regards,

Patrick Scheper

Technical Community Manager

TheGreenBeret

Mon, 01/31/2022 - 16:57

Hi,

Unity 2020.3.26f1 LTS with UWP support.

 

TheGreenBeret

Tue, 02/01/2022 - 14:01

Same issue with Unity 2021.2.9f1

[url=https://ibb.co/8bCdcg6][img]https://i.ibb.co/bF02J5z/Immagine-2022-02-01-145251.jpg[/img][/url]

Hey there,

 

Thanks for highlighting and sorry you're encountering this problem. I'll see if I can reproduce the issue...

In the meantime, can you upgrade to 2021.2.10f1 to see if that solves the issue?

 

Kind regards,

Patrick Scheper

I'm having the exact same issue. Unity 2020.3.28f1 LTS with UWP support. MRTK 2.3.3. Vuforia 10.5.5

I noticed that this problem occurs if you add OpenXR via MixedRealityFeatureTool

 

[quote=SWAGamaz]

I'm having the exact same issue. Unity 2020.3.28f1 LTS with UWP support. MRTK 2.3.3. Vuforia 10.5.5

I noticed that this problem occurs if you add OpenXR via MixedRealityFeatureTool

 

[/quote]

Target to Camera Transform on the Hololens 2

Hello,

I am working on a project where I need to obtain the TargetToCamera Transform from the Hololens 2. I can get the TargetToWorld but not the CameraToWorld very easily, just wondering if there is a way to query the raw TargetToCamera transform from Vuforia directly? 

Thanks,

Daniel Allen

Hey there,

 

Can you elaborate on the TargetToCamera & CameraToWorld? I am not aware of any classes / methods that are called that way in the Vuforia Engine API. Which Unity / Vuforia Engine version are you running?

 

Kind regards,

Developing for Vuzix M400 with Unity

Hello,

Currently we have a project for Android that we can make drawings on the world using device camera. It works fine on most of phones but when we run the build in Vuzix M400, the drawings arenot being placed on the world. For example when I draw a heart shape on the corner of the table in my Android phone, it stays on the corner of the table. But when I do the same drawing on the same place while using Vuzix M400, drawing is not on the table, it moves with the camera. We think that Vuzix M400 is not supporting device tracking but we are not sure and we could not find the answer. If so, which HMD device/AR Glass -like M400- would you reccomend to use in order to use it with a Vuforia project.

Hey there,

 

Your assumptions are correct. The Vuzix and RealWear devices both do not support device poses and that's probably why your drawings do not stick in the virtual space. I assume that the Magic Leap or Hololens 2 are devices that would fit your use-case. 

Hello Patrick,

Thank you for your assistance and guidance.

Regards,
Ali Can