Wish List

December 12, 2011 - 9:08am #1

Hi all,

Please use this thread as a place to consolidate feature requests for the QCAR SDK. If there is something missing that is holding back your development efforts, we'd like to know about it! If you're having trouble with an existing feature and would like more sample code to help you get started, we'd like to know about that too.

Looking forward to your input, thanks!

- Kim

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Tell us about your Vuforia application or game

October 8, 2010 - 8:36am #1

[=&;;quot]We'd love to hear about what AR application or game you have created with the QCAR SDK. Use this thread to share the details with the AR community...and make sure to include if/where it's available so we can check it out :)[/]

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June 17, 2019 - 11:17pm #1

Krygen XL Male Enhancement  Our own people, artists and so on, are ready and able to explaining to us, their chroniclers, as to how and why they play music the way in which they do, and this offers views on cultural patterns of Africans, associated with the altering forms of the African forms of varied communities. The tragic irony is that right this moment it's African people, the victims, who are protecting to this religion which was forcefully imposed upon our youngsters throughout slavery, alive-are its ardent followers.

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Reduce jittery of huge models

June 17, 2019 - 2:29pm #1


I am using Image target with extended tracking to lay huge virtual world on to it. The image tracking works perfectly fine but there is a considerable amount of jitter/ shakiness of the objects when there are more and huge. I tested with smaller objects and the jitter is negligible. I don't understand why it is different with different size objects. Can someone help me through what needs to be done in order to reduce the shakiness of the objects?

Thank you in advance 

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Model taking up half of the ARCamera?

June 12, 2019 - 8:12am #1

Hello dear vuforia team,


I'm trying to create an app and followed your written tutorial in the library.

Now, after I compiled the app and installed in on my phone (gave permission to camera and storage), the screen is partially blocked by the model I am trying to render.



As you can see, the top of my camera is blocked by the model (grey).

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Web Platform

June 9, 2019 - 9:33am #1


I'm working on an augmented reality app where I need users to have the possibility to upload their own image targets and select templates through the web (similar to the minute 0:39 video)

I would like to know if the VWS supports these functions or if in general vuforia is suitable for it and some recommendation or documentation / tutorial to achieve it.


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re-scan an image target

May 27, 2019 - 4:23am #1

What is the recommended way to re-scan an image target? This is a hololens application using Unity & Vuforia. An image target is scanned and the 3D model is displayed just fine. But, when a user moves the hololens too close to a surface the image "Trying to map your surroundings" pops-up indicating tracking loss. After the user moves back from the surface tracking is re-established but once in a while the location of 3D model has changed dramatically and the image target should be re-scanned.

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Question about classic license

May 27, 2019 - 12:19am #1


i'm working with the classic license. My company does not make $10 million/year.


The license says "Apps built for companies with revenue under $10 Million/year"


My customers company (the one i have to build the app for) actually makes $10+ Million/year.


Am I allowed to continue using the classic license?



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Extended Tracking of Image Target when World Center Mode=DEVICE

May 26, 2019 - 11:39pm #1

I want to leverage Extended Tracking for an Image Target in my Unity project.

When AR Camera's World Center Mode = FIRST_TARGET, extended tracking works fine, however when World Center Mode = DEVICE, extended tracking does not work and contents of the image either vanish or flying at random position when the image is not in camera view.

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it's possible downloading scenes with asset bundles dynamically?

May 20, 2019 - 4:07pm #1
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