re-scan an image target

What is the recommended way to re-scan an image target? This is a hololens application using Unity & Vuforia. An image target is scanned and the 3D model is displayed just fine. But, when a user moves the hololens too close to a surface the image "Trying to map your surroundings" pops-up indicating tracking loss. After the user moves back from the surface tracking is re-established but once in a while the location of 3D model has changed dramatically and the image target should be re-scanned.

From what I can gather from the documentation and forums is that I should delete the database containing the marker and then read the database back in again. Which should allow me to scan it again and thus establish it's proper place again. Is that correct? It seems a bit of a long winded way of going about it. I would expect something like marking the image target as "undiscovered" after which it would be available for "discovery" just like any other image target in the database.

Thanks for your feedback.

Thanks for your answer. I did happen to stumble across that piece of code myself and it did solve the problem of re-scanning.

Question about classic license

Hello,

i'm working with the classic license. My company does not make $10 million/year.

 

The license says "Apps built for companies with revenue under $10 Million/year"

 

My customers company (the one i have to build the app for) actually makes $10+ Million/year.

 

Am I allowed to continue using the classic license?

 

Greets

Hello,

Vuforia Engine licensing is based upon the ultimate owner of the app's intellectual property (i.e. IP). In your example, the "$10+ Million/year" would be applied to the customer's company, the one for which your building the app.

Thanks,

Vuforia Engine Support

Extended Tracking of Image Target when World Center Mode=DEVICE

I want to leverage Extended Tracking for an Image Target in my Unity project.

When AR Camera's World Center Mode = FIRST_TARGET, extended tracking works fine, however when World Center Mode = DEVICE, extended tracking does not work and contents of the image either vanish or flying at random position when the image is not in camera view.

Vuforia Studio offline

Is it possible to use Vuforia Studio, and the viewer app without any kind of internet connection? Maybe sending the finished project directly to the device?

Hello,

If you are having issues with Vuforia Studio (aka Thingworx Studio) and/or the Vuforia View app, please start here: https://community.ptc.com/

Thanks,

Vuforia Engine Support

Reduce Latency

Hi all, I am making a unity game which is like a treasure hunt where you search for objects using AR. I wrote a simple script to spawn objects randomly but when I was testing the game out I was facing a latency issue where the object would take a couple of seconds(sometimes upto 20 sec) to render in. My primary testing device is Pixel 2 XL. My question is that is there any ways to reduce this latency and how much of it is hardware dependent. Thank you in advance!

How do I keep an object perfectly level with the floor when using image detection

We've been experimenting with Vuforia for a while and we mostly have it working. However, our biggest issue at the moment is once a image has been detected, the horizontal rotation is often wrong. We are doing room scale AR experiences so even if the rotation is off just a little, it has a really big effect. 

What we would like to do is have the object always be parallel to the floor (figured out by the devices sensors) but still be detected, scaled, positioned etc by the image detection. 

I have attached an image of the effect that we're seeing to try to help. 

 

Appreciate Any help / advice 

 

Hello,

Any chance you can provide a video of the experience you're trying to create? I'd like to see the size of the target compared to the scale of the room.

Thanks,

Vuforia Engine Support

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UWP

Hello everybody

I'm new to C++ and UWP and trying to understand how to configure the ImageTarget Sample with VisualStudio 2017 part of this tutorial:

First I've downloaded the Vuforia sdk for UWP from here and placed it in a new directory "UWP",

then I've downloaded the sample project from here

Double click the ImageTargets.sln file as the tutorial says and VisualStudio 2017 opens.

Open the AppSession.cpp script and get errors E1969 cannot open source file "Vuforia\CameraCalibration..."

So I've added the Vuforia folder manually, right-click ImageTargets, properties and in VC++ Directories added the path to "Include Directories"

Old errors gone, new errors include:

E1696 command-line error: cannot open source file "vccorlib.h" ImageTargets D:\Unity\UWP\samples\ImageTargets\SampleApplication\AppSession.cpp 1

E2998 PCH warning: an unknown error occurred.  An IntelliSense PCH file was not generated. ImageTargets D:\Unity\UWP\samples\ImageTargets\SampleApplication\AppSession.cpp 1

After reading this post and this post in stack overflow I've downloaded the Win10SDK_10.0.15063

The two errors remains.. I do have the vccorlib.h file why the AppSession.cpp cannot open it?

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Different tracking modes for different image targets.

Is it possible to have different tracking modes for different image targets in the same game?

For example I want one image target to have extended tracking using the device pose, and I want other image targets with just normal tracking.

Thanks

Hello,

Unfortunately, Extended Tracking can only be enabled/disabled globally, which means that it will apply to all Image Targets.

Virtual Button to open URL

I want the URL to be opened in a browser (youtube, twitter etc) when the Virtual Button is clicked in AR. Is there any sample script?