Hello guys,
I'm working on adding the vuforia engine to the UE4 via a plugin.
It's still a work in progress, but for now, I've managed to integrate the vuforia engine with the image tracking capabilities.
** what's done for now ** :
- the full vuforia lifecycle integration (Initialization, resumed/unpaused, suspended/paused, and app termination) with of course the initialization of the device, camera, data, and trackers.
- rendering the camera video background
- tracking image targets
- and rendering 3d model on the target image.
// So in summary for now I have the same features available in the vuforia sample for mobile.
// And the actual target build is for android.
** Actual and future work ** :
- iOS and other target platforms are in progress.
- Adding the rest of the Vuforia Engine capabilities and features
- Exposing the vuforia function to Blueprints.
// I'm posting this thread to see how many of you guys are interested in adding vuforia to UE4, and see how it goes from there!
Thank you for your reply and interest.
Hey there,
Hey there,
hmm okie.
hmm okie.
The next thing is if my first prototype is to store everything including the videos in the app do i need to purchase the Licence ? (have to show my management that this idea works before i can seek for funding to get licence)
Hey there,
Hey there,
Sure! Showing the app internally to your management is totally fine. You can use Vuforia completely for free during the development process. Currently, when you are publishing it on the app store, you need to have a paid license.
Hi Patrick, actually my
Hi Patrick, actually my question is that my pilot app, i will be releasing it to a group of students and see the response. I will be passing the student the apk to install instead of using the APP store or play store. I will not be using any vuforia cloud functions.
As long as you're making sure
As long as you're making sure the students are not publishing the app on the app store and that there's no money made from the pilot app, there's nothing to worry about and you can continue to use the developer license.