Wish List

December 12, 2011 - 9:08am #660

Hi all,

Please use this thread as a place to consolidate feature requests for the QCAR SDK. If there is something missing that is holding back your development efforts, we'd like to know about it! If you're having trouble with an existing feature and would like more sample code to help you get started, we'd like to know about that too.

Looking forward to your input, thanks!

- Kim

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Tell us about your Vuforia application or game

October 8, 2010 - 8:36am #98

[=&;;quot]We'd love to hear about what AR application or game you have created with the QCAR SDK. Use this thread to share the details with the AR community...and make sure to include if/where it's available so we can check it out :)[/]

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Adding UE4 (Unreal Engine) Support

April 21, 2021 - 1:11am #1

Hello guys,

I'm working on adding the vuforia engine to the UE4 via a plugin.

It's still a work in progress, but for now, I've managed to integrate the vuforia engine with the image tracking capabilities.

** what's done for now ** :

- the full vuforia lifecycle integration (Initialization, resumed/unpaused, suspended/paused, and app termination) with of course the initialization of the device, camera, data, and trackers.

- rendering the camera video background

- tracking image targets

- and rendering 3d model on the target image.

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Vuforia Pricing

April 6, 2021 - 12:44am #2

I am a single developer who is currently using the Vuforia Developer License. I wanted to know that if I can publish an application on play store using this license or do I have to purchase a license. This would also be my first publishing application so I do not have any revenue. 

Additionally, if I have to buy a Basic License can I buy it for 1 month and then publish my application on Play Store. Will there be any problems if I only buy the license for 1 month but the application is on Play Store for more time than that.

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3D model occlusion due to hand overlap.

March 26, 2021 - 1:23pm #1

Does Vuforia or Unity have the feature to occlude a 3D model when it is overlapped by a hand or arm?

If it doesn't have this feature, which is the best way to achieve that?

I want to do the same as this video.

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Vuforia Older Version Download

February 26, 2021 - 1:36pm #2

I'm having trouble with the newer versions of vuforia (9.x.x), including the last one.

I don't know why but the image tracking is worse than older version.

I've tested the same unity app with the same image target with vuforia 8.5.8 + unity 2018 and vuforia 9.7.5 + unity 2020.

unity 2018 + vuforia 8 is much better! 

So, Vuforia Team, would you please let us download older versions of vuforia? 

I've got a license and cant use it with the new vuforia versions because its not reliable for my clients.


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Finger detection

February 13, 2021 - 9:53am #2

I want to know a solution for Finger/Hand  detection 

is vuforia allow it ?

Also I want ask about flutter support

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Central Image Target Recognition

February 13, 2021 - 4:40am #2


For example I have 3 image targets and 3 videoclips on them. When I'm forwarding my camera to the target it starts to play that video which was recognized faster than other 2. But I want to recognize the target wich is on camera's center. 

Camera can see 3 targets but it must play only central one. Hope it's clear :) 

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Regarding for C# Course

February 8, 2021 - 1:08am #2

Hello All, As of now I am trying to C# programming but didn't find any best course online, Anyone knows any online resource where I can start my journey in C#, Seriously I am so happy if anyone shares some reference to start learning.

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Spawn AR object without using markers and plane detection

February 6, 2021 - 5:46am #1

Hello, I want to spawn an AR object in the world-space without using markers and plane detection. I just want to tap-the-screen to spawn the object (its NOT an issue if the object does not follow physics and floats in the world space). Furthermore, once the object is spawned I also want the AR engine to track it. Is this possible to do in Vuforia (in Unity)? If so please help!

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