Wish List

December 12, 2011 - 9:08am #659

Hi all,

Please use this thread as a place to consolidate feature requests for the QCAR SDK. If there is something missing that is holding back your development efforts, we'd like to know about it! If you're having trouble with an existing feature and would like more sample code to help you get started, we'd like to know about that too.

Looking forward to your input, thanks!

- Kim

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Tell us about your Vuforia application or game

October 8, 2010 - 8:36am #96

[=&;;quot]We'd love to hear about what AR application or game you have created with the QCAR SDK. Use this thread to share the details with the AR community...and make sure to include if/where it's available so we can check it out :)[/]

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Object Persistence and World Sharing

July 7, 2019 - 10:37am #1


As a developer, I would like be able to save environments so that the environments can be shared with other devices.  This would allow users to place objects in the world, save the world, then load that world on another device so the world can be modified on multiple devices, preferably at the same time.

Does the existing SDK expose the world data so it can be saved?  If this not currently possible, is it on the roadmap?

Thank you

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How to overlay 3D models on top of real buildings using Augmented Reality with Unity and Vuforia?

June 29, 2019 - 6:27am #3

Hi guys! I am just starting to learn Unity and Vuforia and am stuck at a problem since a few days now. What I am trying to develop an app using the aforementioned technologies, that overlays buildings in real life, with their own full scale 3D models. Let me clarify - So for the purpose of historical preservation of monuments, my thesis proposes that we enable users to view the monuments how they used to look during the historical times, using AR so that we the users look at the buildings through their phones, what they see is a 3D model covering the whole building.

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Django Expert?

June 26, 2019 - 9:31am #1

Hello All, Is there any django expert which provide me django interview questions? I have already visit some sites like:

http://techgeekbuzz.com/django-interview-questions/ and some more but its not enough to crack the interview. So please provide me more questions.


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Mini Map Camera show a black image instead of rendering camera view

June 26, 2019 - 1:30am #1

I want to create a minimap. I followed the steps that are in unity documentation (create a new simple camera, RowImage , RenderTexture and put the RenderTexture in the camera and RowImage) but when I run the application it show a black image instead the minicamera view. I also have an ArCamera (vuforia) on the scene can this be the problem? (when i disable the ArCamera it works fine)

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Reduce jittery of huge models

June 17, 2019 - 2:29pm #1


I am using Image target with extended tracking to lay huge virtual world on to it. The image tracking works perfectly fine but there is a considerable amount of jitter/ shakiness of the objects when there are more and huge. I tested with smaller objects and the jitter is negligible. I don't understand why it is different with different size objects. Can someone help me through what needs to be done in order to reduce the shakiness of the objects?

Thank you in advance 

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Model taking up half of the ARCamera?

June 12, 2019 - 8:12am #1

Hello dear vuforia team,


I'm trying to create an app and followed your written tutorial in the library.

Now, after I compiled the app and installed in on my phone (gave permission to camera and storage), the screen is partially blocked by the model I am trying to render.



As you can see, the top of my camera is blocked by the model (grey).

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Web Platform

June 9, 2019 - 9:33am #2


I'm working on an augmented reality app where I need users to have the possibility to upload their own image targets and select templates through the web (similar to the minute 0:39 video)

I would like to know if the VWS supports these functions or if in general vuforia is suitable for it and some recommendation or documentation / tutorial to achieve it.


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re-scan an image target

May 27, 2019 - 4:23am #3

What is the recommended way to re-scan an image target? This is a hololens application using Unity & Vuforia. An image target is scanned and the 3D model is displayed just fine. But, when a user moves the hololens too close to a surface the image "Trying to map your surroundings" pops-up indicating tracking loss. After the user moves back from the surface tracking is re-established but once in a while the location of 3D model has changed dramatically and the image target should be re-scanned.

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