By sukifree
on Mon, 11/13/2017 - 10:57
Hi! It's first time I write, I have a problem with my ODG R7 (updated with last Reticle OS), Vuforia (6.5.25 in Asset Store of Unity App) and Unity 2017.2.0f3.
I can't see fine 3D objects, is like the field of view is not correct or glasses is rendering wrong.
Is like right image is in left position and left image in right position...
I did a capture about what I'm watching and image is right, but when I see it in glasses is strange.
Any solution?
Hello sukifree,
Hello sukifree,
Do you have "Multithreaded Rendering" enabled in Player Settings -> Other Settings -> Rendering (for the Android build)? If so, you'll need to disable this as it is likely the cause of this issue.
Thanks,
Hi! Thanks for reply. Yes, I
Hi! Thanks for reply. Yes, I tested disabled and enabled "Multithreaded Rendering" and pass the same.
Edit:
Hey sukifree,
Hey sukifree,
Have you checked "Virtual Reality supported" and selected Vuforia in the XR Settings?
@BierroNrec
@BierroNrec
Yes, I selected Virtual Reality supported and Vuforia in XR Settings.
Did anyone solve this problem
Did anyone solve this problem? I'm facing the same issue with an ODG R7 and Unity 2017.3.0f3
Following up on a resolution
Following up on a resolution for this issue?
Hello Mark,
Hello Mark,
Same problem here...I am
Same problem here...I am using same version of Vuforia together with Unity 2017.3.0f3 and latest version of ReticleOS and deactivated multithreaded rendering. Also the Vuforia samples, I can cownload from the unity asset store, show the same problem.
it15139 wrote:
[quote=it15139]
Same problem here...I am using same version of Vuforia together with Unity 2017.3.0f3 and latest version of ReticleOS and deactivated multithreaded rendering. Also the Vuforia samples, I can cownload from the unity asset store, show the same problem.
[/quote]
Hello all,
Hello all,