Building my app fails after updating Unity:
- Hololens 2
- Unity 2020.2.0f1
- Vuforia 9.6.3
- MRTK 2.5.1
- Windows XR Plugin 4.2.1
- XR Interaction Subsystems 1.0.1
- XR Legacy Input Helpers 2.1.7
- XR Plugin Management 3.2.17
The build fails with the following messages:
Reference rewriter: Error: type `UnityEngine.XR.WSA.HolographicSettings` doesn't exist in target framework. It is referenced from Vuforia.UnityExtensions.dll at System.Void Vuforia.WSAUnityPlayer/HoloLensApiImplementation::SetFocusPoint(UnityEngine.Vector3,UnityEngine.Vector3). UnityEngine.Debug:LogError (object) PostProcessWinRT:RunReferenceRewriter () (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:1195) PostProcessWinRT:Process () (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:203) UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions) BimVisualizer.Unity.Editor.BuildHelper:BuildProject (string,UnityEditor.BuildTarget,UnityEditor.BuildTargetGroup,UnityEditor.ScriptingImplementation,BimVisualizer.Unity.Editor.BuildHelper/Architecture,BimVisualizer.Unity.Editor.BuildHelper/BuildPathBuilder,System.Action,string[]) (at Assets/BimVisualizer.Unity.Editor/BuildHelper.cs:78) BimVisualizer.Unity.Editor.BuildHelper:BuildHololens (UnityEditor.Il2CppCompilerConfiguration,BimVisualizer.Unity.Editor.BuildHelper/Architecture) (at Assets/BimVisualizer.Unity.Editor/BuildHelper.cs:35) BimVisualizer.Unity.Editor.BuildToolsUi:BuildHololens2Master () (at Assets/BimVisualizer.Unity.Editor/BuildToolsUi.cs:17)
Reference rewriter: Error: method `System.Void UnityEngine.XR.WSA.HolographicSettings::SetFocusPointForFrame(UnityEngine.Vector3)` doesn't exist in target framework. It is referenced from Vuforia.UnityExtensions.dll at System.Void Vuforia.WSAUnityPlayer/HoloLensApiImplementation::SetFocusPoint(UnityEngine.Vector3,UnityEngine.Vector3).
UnityEngine.Debug:LogError (object)
PostProcessWinRT:RunReferenceRewriter () (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:1195)
PostProcessWinRT:Process () (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:203)
UnityEditor.BuildPipeline:BuildPlayer (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions)
BimVisualizer.Unity.Editor.BuildHelper:BuildProject (string,UnityEditor.BuildTarget,UnityEditor.BuildTargetGroup,UnityEditor.ScriptingImplementation,BimVisualizer.Unity.Editor.BuildHelper/Architecture,BimVisualizer.Unity.Editor.BuildHelper/BuildPathBuilder,System.Action,string[]) (at Assets/BimVisualizer.Unity.Editor/BuildHelper.cs:78)
BimVisualizer.Unity.Editor.BuildHelper:BuildHololens (UnityEditor.Il2CppCompilerConfiguration,BimVisualizer.Unity.Editor.BuildHelper/Architecture) (at Assets/BimVisualizer.Unity.Editor/BuildHelper.cs:35)
BimVisualizer.Unity.Editor.BuildToolsUi:BuildHololens2Master () (at Assets/BimVisualizer.Unity.Editor/BuildToolsUi.cs:17)
Do you have any update on 2020.2 support?