Hello,
I'm using Vuforia for Object recognition and positioning with the Hololens. Therefore I designed my own VuMark (Numeric-IDs) and followed the instruction to use Vuforia in Unity ( https://library.vuforia.com/articles/Training/Developing-Vuforia-Apps-for-HoloLens.html ) .
I get no errors in building the whole thing and the Marks are recognized and tracked correctly. But somehow there seems to be a shift and my objects not land on top of the marks where they are supposed to be. The holograms are also too big and have a strange orientation.
Does somebody have an idea how to fix this and why the Vuforia Cam seems to have a different world-coordinate-system?
Currently using Unity 2017.2.0f3 with VisualStudio 2017 V3 and the real HoloLens (not emulator!)
Thanks for any quick help!
Thanks for the try, but it's not the size of the marker I'm really struggling with. Its a kind of shift/scale in depth. Vuforia is getting the VuMark tracking done well on the HL, but they are like 1 meter behind the actual targets (should be right in the center. If I come close to my printed images they shift and scale closer to the point how they are supposed to be. Checked this with multiple Unity versions, all the same.