I'm using Vuforia for Object recognition and positioning with the Hololens. Therefore I designed my own VuMark (Numeric-IDs) and followed the instruction to use Vuforia in Unity ( https://library.vuforia.com/articles/Training/Developing-Vuforia-Apps-for-HoloLens.html ) .
I get no errors in building the whole thing and the Marks are recognized and tracked correctly. But somehow there seems to be a shift and my objects not land on top of the marks where they are supposed to be. The holograms are also too big and have a strange orientation.
Does somebody have an idea how to fix this and why the Vuforia Cam seems to have a different world-coordinate-system?
Currently using Unity 2017.2.0f3 with VisualStudio 2017 V3 and the real HoloLens (not emulator!)
Thanks for any quick help!