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iOS 10 support - black screen
iOS 10 support - black screen
Hi,
I've just started using vuforia on iOS 10 but the screen is black even with demo app.
Is iOS10 supported by sdk?
Note: I've added NSCameraUsageDescription on info.plist to show message explaining why the app needs to access camera
Thanks
I happen to me the same and I put the description of the camera, and the screen is black, and you could solve?
iOS 10 support - black screen
Note:
on iPhone SE with iOS 9.3.5 it works :)!
Are you using the native iOS samples or Unity samples?
iOS samples
Which sample app is this observed with?
Vuforia Samples
Which device(s) is this observed on?
iPhone 5 with ios 10.0.1
Are there any errors in Xcode logs?
2016-09-19 11:38:23.335417 Vuforia[284:11262] [DYMTLInitPlatform] platform initialization successful
2016-09-19 11:38:37.196106 Vuforia[284:11177] ERROR: failed to set the device mode
2016-09-19 11:38:37.196984 Vuforia[284:11177] ERROR/AR(0) 2016-09-20 11:38:37: CameraDevice::getCameraCalibration(): Failed to get camera calibration because the camera is not initialized.
2016-09-19 11:38:37.327800 Vuforia[284:11177] buffer overflow!
2016-09-19 11:38:37.328296 Vuforia[284:11177] debug: shaderName=(Simple), shaderFileTYpe=(vertsh)
2016-09-19 11:38:37.328797 Vuforia[284:11177] debug: shaderPath=(/var/containers/Bundle/Application/...../Vuforia.app/Simple.vertsh)
2016-09-19 11:38:37.333199 Vuforia[284:11177] debug: shaderName=(Simple), shaderFileTYpe=(fragsh)
2016-09-19 11:38:37.333668 Vuforia[284:11177] debug: shaderPath=(/var/containers/Bundle/Application/...../Vuforia.app/Simple.fragsh)
2016-09-19 11:38:37.337408 Vuforia[284:11177] debug: shaderName=(Background), shaderFileTYpe=(vertsh)
2016-09-19 11:38:37.337665 Vuforia[284:11177] debug: shaderPath=(/var/containers/Bundle/Application/...../Vuforia.app/Background.vertsh)
2016-09-19 11:38:37.341617 Vuforia[284:11177] debug: shaderName=(Background), shaderFileTYpe=(fragsh)
2016-09-19 11:38:37.343208 Vuforia[284:11177] debug: shaderPath=(/var/containers/Bundle/Application/...../Vuforia.app/Background.fragsh)
2016-09-19 11:38:37.463218 Vuforia[284:11342] [MC] System group container for systemgroup.com.apple.configurationprofiles path is /private/var/containers/Shared/SystemGroup/systemgroup.com.apple.configurationprofiles
2016-09-19 11:38:37.464890 Vuforia[284:11342] [MC] Reading from public effective user settings.
2016-09-19 11:38:39.291927 Vuforia[284:11342] INFO/AR(284) 2016-09-20 11:38:39: Vuforia SDK version 6.0.112
2016-09-19 11:38:39.500683 Vuforia[284:11342] Rendering mode set to: OpenGL ES 2.0
2016-09-19 11:38:39.687655 Vuforia[284:11342] Rendering mode set to: OpenGL ES 2.0
2016-09-19 11:38:39.689061 Vuforia[284:11177] DEBUG/AR(284) UIView has CAEAGLLayer layer class
2016-09-19 11:38:39.689183 Vuforia[284:11177] DEBUG/AR(284) UIView responds to selector renderFrameVuforia
2016-09-19 11:38:39.801012 Vuforia[284:11389] loadObjectTrackerDataSet (StonesAndChips.xml)
2016-09-19 11:38:39.805996 Vuforia[284:11389] INFO/AR(284) 2016-09-20 11:38:39: ObjectTracker: Successfully created dataset
2016-09-19 11:38:39.806780 Vuforia[284:11389] INFO: successfully loaded data set
2016-09-19 11:38:39.951950 Vuforia[284:11389] loadObjectTrackerDataSet (Tarmac.xml)
2016-09-19 11:38:39.952296 Vuforia[284:11389] INFO/AR(284) 2016-09-20 11:38:39: ObjectTracker: Successfully created dataset
2016-09-19 11:38:39.952634 Vuforia[284:11389] INFO: successfully loaded data set
2016-09-19 11:38:40.038036 Vuforia[284:11389] Successfully activated data set.
Which version of Vuforia?
sdk 6.0.112
Which version of Unity? (if applicable)
iOS 10 support - black screen
Same here.
Updated OSX (10.11.6),
Updated XCode (8.0)
Unity 5.4.1f1
iOS10
Ipad Pro
vuforia-unity-6-0-117
App Crashes with BadAccess error because of missing:
[access] This app has crashed because it attempted to access privacy-sensitiv data without a usage description.
The app's Info.plist must contain an NSCameraUsageDescription key with a string value explaining to the user how the app uses this data.
Hi,
I'm having the same problem.
I'm using OSX Capitan 10.11.6 with Unity 5.4.1p2 and Xcode 8.0 (8A218a) in a iPhone 6+ iOS 10.0.2.
I tryed disabling the Metal API Validation but it's not working. I'm receiving this error:
2016-10-01 18:04:36.024631 dragongame[1232:329584] ERROR/AR(1232) 2016-10-02 18:04:36: CameraDevice::getCameraCalibration(): Failed to get camera calibration because the camera is not initialized.
The funny part is that even tho the camera is not rendering, it is recognizing the image pattern.
My PlayerSettings/Other Settings is like this:
Thanks.