I am using Unity extension
Mac OS X 10.6.5
X code version 3.2.5
Unity 3.4
built from MacBook Prop, built onto an Ipad2 running ios 5.
Using the unity extension, in a built scene using Augmented reality, I am getting a lot of shaking from projected objects. Instead of siting firmly on or around the image marker, the bounce around violently. I have no lights, my AR camera device mode setting is set to default, and the world center mode is set to auto, playing around changing these seems to have no effect
This is similar to a previos post about a tall, however, I do not have the option of altering the projected objects shape.
I will try and lay the objects horizontally on the marker, instead of standing upright, to see if that helps. Otherwise, is there some setting that cen be changed to help fix this.
I have similar problem and I developed solution based on median filter. Current object position is calculated also in base of previous positions.
Disadvantage of this method is that object loses some of its sensitivity. In my case remembering (buffering) 10 previous frames gives good results.
Example:
Lets say that current frame number is n, modelViewMatrix is MVM and buffer length is 3. Current frame position will be:
(MVMn-3 + MVMn-2 + MVMn-1 + MVMn)/4
It should be write with epsilon, but I don't know how to do it on this forum. I think idea is simple.