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Model Taget and AROcclusionManager

Unity Editor
September 8, 2022 - 6:34pm #1

There seems to be a case where the combination of Model Target and Human Occlusion (AROcclusionManager on ARFoundation) does not work well.

As shown in this attached video, the hand itself seems to be recognized, but it seems to fail to determine the depth map.

This seems to occur frequently, especially on the iPad.

Does anyone know how to solve this problem?

Note that when combined with Object Target (Vuforia 9.8), it works as expected.

Object Target has been removed in recent versions, but we would like it back, as it has advantages in terms of load and stability.

 

Vuforia 10.9

Unity 2021.3.8 / ARFoundation 4.2

iPad Pro / iOS 15.5

AttachmentSize
Image icon ModelTarget.gif1.07 MB
Image icon ObjectTarget.gif1.5 MB
Platform: 

Model Taget and AROcclusionManager

October 2, 2022 - 4:51am #3

Hi there,

a little bit off topic, but could you by any means send me a link to vuforia 10.9 as i am developing with a magic leap one and that version is the only one supporting it as it has been depracated. I have reached out several times to the tech support of Vuforia but they never seem to answer me.



Thank you :)

Model Taget and AROcclusionManager

September 13, 2022 - 8:36am #2

Hello,

Would it be possible for you to share a repro case with us? One based upon our samples would be ideal.

Kind regards,

Dave Downing

Vuforia Engine Technical Support

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