My Unity scene is all ready to publish. I have the AR Camera, ImageTarget Prefab, and a Light all ready to go, but I'm having trouble with deployment.
Here are the instructions in the documentation:
"
Now run your application on a supported Android device. You should have a printout of the appropriate image target in front of you, you can find the PDFs in Editor/QCAR/ImageTargetTextures/imageTargets_forPrint.zip. When you look at the target using the device camera, you should see your cube object bound to the target. Congratulations, you have successfully augmented reality!
"
Is there a more detailed description on what to do here? Are you supposed to use "File>Build&Run" from Unity's menu? If so, then to publish to Android from here we would need Unity Android, which is not available yet.
I think the instructions should be "Augmented" just a bit, lol.:D
What am I missing?
Thanks,
Eric
I agree our Android beta policy is somewhat restricted. However I can promise you 30 days trial with no questions asked if you mention that you want to try Qualcomm AG plugin.
Please email to
and get a 30 days trial.
We'll also implement the Android Trial button on the website at some point.