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DLL not found for VuforiaWrapper

January 16, 2018 - 9:00pm #1

Hello everyone, currently I am facing the issue on building vuforia unity windows standalone build. The App works fine in Unity editor, the camera can initialize and the AR is fine also. But in the windows build he dll is missing. Unity 2017.3.03f and vuforia 7.0.36 are used. But i cannot found any vuforiawrapper dll in the build file, is it normal for the windows build? 

UnloadTime: 9.571400 ms

Fallback handler could not load library C:/workplace/source/Unity/build/2017.3/test_Data/Mono/VuforiaWrapper

Fallback handler could not load library C:/workplace/source/Unity/build/2017.3/test_Data/Mono/.\VuforiaWrapper

Fallback handler could not load library C:/workplace/source/Unity/build/2017.3/test_Data/Mono/VuforiaWrapper

Fallback handler could not load library C:/workplace/source/Unity/build/2017.3/test_Data/Mono/libVuforiaWrapper

Fallback handler could not load library C:/workplace/source/Unity/build/2017.3/test_Data/Mono/.\libVuforiaWrapper

Fallback handler could not load library C:/workplace/source/Unity/build/2017.3/test_Data/Mono/libVuforiaWrapper

Fallback handler could not load library C:/workplace/source/Unity/build/2017.3/test_Data/Mono/VuforiaWrapper

Fallback handler could not load library C:/workplace/source/Unity/build/2017.3/test_Data/Mono/.\VuforiaWrapper

Fallback handler could not load library C:/workplace/source/Unity/build/2017.3/test_Data/Mono/VuforiaWrapper

Fallback handler could not load library C:/workplace/source/Unity/build/2017.3/test_Data/Mono/libVuforiaWrapper

Fallback handler could not load library C:/workplace/source/Unity/build/2017.3/test_Data/Mono/.\libVuforiaWrapper

Fallback handler could not load library C:/workplace/source/Unity/build/2017.3/test_Data/Mono/libVuforiaWrapper

DllNotFoundException: VuforiaWrapper

  at (wrapper managed-to-native) Vuforia.VuforiaNativeWrapper:initPlatformNative ()

  at Vuforia.VuforiaNativeWrapper.InitPlatformNative () [0x00000] in <filename unknown>:0

  at Vuforia.PlayModeUnityPlayer.InitializePlatform () [0x00000] in <filename unknown>:0

  at Vuforia.VuforiaRuntime.InitPlatform (IUnityPlayer player) [0x00000] in <filename unknown>:0

  at Vuforia.PlatformRuntimeInitialization.InitPlatform () [0x00000] in <filename unknown>:0



(Filename:  Line: -1)

the above is one of the sections in the log file.

I also tried to drag the vuforiawrapper dll into mono folder and the standalone app will quit immediately after execute. And below is the log file and it seems there is fine but the app quit after seting the enlighten thread.

Mono path[0] = 'C:/workplace/source/Unity/build/2017.3/test_Data/Managed'

Mono config path = 'C:/workplace/source/Unity/build/2017.3/test_Data/Mono/etc'

PlayerConnection initialized from C:/workplace/source/Unity/build/2017.3/test_Data (debug = 0)

PlayerConnection initialized network socket : 0.0.0.0 55422

Multi-casting "[IP] 192.168.0.15 [Port] 55422 [Flags] 2 [Guid] 4136123686 [EditorId] 175958452 [Version] 1048832 [Id] WindowsPlayer(grainNpixel) [Debug] 0" to [225.0.0.222:54997]...

Started listening to [0.0.0.0:55422]

PlayerConnection already initialized - listening to [0.0.0.0:55422]

Initialize engine version: 2017.3.0f3 (a9f86dcd79df)

GfxDevice: creating device client; threaded=1

Direct3D:

    Version:  Direct3D 11.0 [level 11.1]

    Renderer: Intel(R) Iris(TM) Pro Graphics 5200 (ID=0xd26)

    Vendor:   Intel

    VRAM:     1136 MB

    Driver:   20.19.15.4835

Begin MonoManager ReloadAssembly

- Completed reload, in  0.038 seconds

<RI> Initializing input.

XInput1_3.dll not found. Trying XInput9_1_0.dll instead...

<RI> Input initialized.

<RI> Initialized touch support.

Setting up 4 worker threads for Enlighten.

  Thread -> id: 3690 -> priority: 1

  Thread -> id: 424c -> priority: 1

  Thread -> id: 2f60 -> priority: 1

  Thread -> id: 3790 -> priority: 1

 

Any idea on it? 

Thanks a lot.

 

DLL not found for VuforiaWrapper

November 5, 2019 - 4:33am #8

Hi,

Yes we do not support stand-alone applications on Windows. However we support UWP devices like Hololens, Surface etc., the complete list is available here:

https://library.vuforia.com/articles/Solution/vuforia-fusion-supported-devices.html

In regards to Hololens deployment, please go through below step-by-step guide: https://library.vuforia.com/articles/Solution/Working-with-the-HoloLens-sample-in-Unity

Thank you.

Vuforia Engine Support

DLL not found for VuforiaWrapper

October 30, 2019 - 6:55am #7

Hi, I have the exact same problem, but now it is October 2019. The whole Mono folder is not created, the VuforiaWrapper.dll neither. Has any solution for this problem come up in the meantime?

Is it still the case that Windows standalone apps are NOT supported by Vuforia (as the Vuforia support team has written several posts before in this thread)?

I tried to build for Universal Windows app platform as well to deploy to the Hololens but the app does not function there either.

 

 

 

DLL not found for VuforiaWrapper

March 10, 2018 - 3:12pm #6

Hi friend , did you solve this problem with VuforiaWrapper ?

March 10, 2018 - 3:10pm #5

 

 

DLL not found for VuforiaWrapper

February 26, 2018 - 11:16am #4

sayau wrote:

Hello everyone, currently I am facing the issue on building vuforia unity windows standalone build.

Standalone Windows applications are not currently supported by Vuforia.

Thanks,

Vuforia Support

DLL not found for VuforiaWrapper

February 25, 2018 - 2:20am #3

Any solution ?

DLL not found for VuforiaWrapper

February 9, 2018 - 6:12pm #2

Encountered same situation, use native AR+VR sample in asset store. Please follow up

 

Identical set-up, with 3f and V7

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