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Markerless Ar

July 5, 2017 - 1:06am #1

Does Vuforia supports Markerless AR?

Markerless Ar

November 12, 2020 - 4:05am #5

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Markerless Ar

February 22, 2019 - 1:13am #4

HidingGlass wrote:

I believe there's an example that lets you sort of "take a photo" to use as your own custom trigger during runtime. You could also modify some scripts to allow you to use rotational data instead of Image Tracking which wouldn't need a trigger, but you loose the ability to walk towards/around your augmentation. If you're looking for plane recognition (where the app automatically detects a floor,table, etc), you could look into implementing Apple ARKit. 

Not sure if Vuforia has implemented something similar to it yet. Would be nice since Unity and Vuforia are device agnostic. 

Lots of different options though depending on your final goals. 

Thank you for sharing article and information. this is very helpful.

Markerless Ar

July 11, 2017 - 1:51pm #3

HidingGlass’ response is accurate; we have a sample that demonstrates a 6DOF tracking experience without the need for an Image Target using currently existing commercial features (user defined targets and device rotational tracking). You can find this in the Best Practices’ FindThePenguin sample on our downloads page.

Markerless Ar

July 6, 2017 - 2:36pm #2

I believe there's an example that lets you sort of "take a photo" to use as your own custom trigger during runtime. You could also modify some scripts to allow you to use rotational data instead of Image Tracking which wouldn't need a trigger, but you loose the ability to walk towards/around your augmentation. If you're looking for plane recognition (where the app automatically detects a floor,table, etc), you could look into implementing Apple ARKit. 

Not sure if Vuforia has implemented something similar to it yet. Would be nice since Unity and Vuforia are device agnostic. 

Lots of different options though depending on your final goals. 

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