I have installed Unity 2017.2.0f3. Followed the small guide to set up the sample project and it works, but when I try to use my own targets from my own Target Manager none of them are recognized.
I have done the following:
activated Vuforia when creating the project, switched to android platform (activated Vufuria in XR settings for Editor and Android), deactivated compatibility with TV, and set up properly the bundle ID.
Set up everything following the guide. Targets couldnt be recognized because of camera not focusing, I downloaded a script for autofocus and after that the samples were working perfectly.
I went into my Vuforia account, got a free license, switched to Target Manager and created a database.
In this database I tried several pictures, a coloured image with different forms, two logos in black and white and one of the sample images. All of them got 4-5 stars. Notice that one of the images I uploaded was one of the samples (the Fissure image).
I download the database and import it as custom package into unity, set up the license, activate all databases, go to the target i was using in the sample and switch the target to my database and one of my images, compile and run on android.
None of them work, not even the Fissure image which is one of the samples which I just uploaded. If I switch the image target to one of the sample it works.
Any idea what is going on? Is it because I am using a free license? In the pricing options is written as follows:
On Everyday Surfaces (Checked on free)
On Objects from Images (Unchecked on free)