By spacetyrex
on Sun, 01/07/2018 - 01:58
Hello,
I would like to know if anyone tried to use Vuforia with Unity 2017.3 & Vuforia 7 & .NET 4.6 ?
I tried without success, my issue is that I couldnt select my database (image targets) on the editor.
help would be greatly appreciated
any advice ?
Fred
It doesn't seem to work
It doesn't seem to work perfectly on Android.
As soon as I switch from a scene to another, there's an error produced and the AR video background freaks out. It never comes back after that.
If anyone comes across with
If anyone comes across with the same issue, here is my bug report.
https://developer.vuforia.com/forum/issues-and-bugs/video-background-bug-net-46
For Database issue with
For Database issue with Vuforia + .NET 4.6 (in both Unity 2017.3 & Unity 2018.1),
you can notice this warning in console when you add an image Target in the scene : "Found illegal itSize attribute for Image Target ... in config.xml. Image Target will be ignored."
Okay, So after a few days
Okay, So after a few days trying to make it work, i've found a suitable solution : you can manually modify the xml document located in : YourApp/Assets/StreamingAssets/*yourdatabasename*.xml, and change the "." of the imageTargetsize to a ",".
I'm having the same issue as
I'm having the same issue as well with Unity 2018.2.5f1 android + Vuforia 7.2.24. I did swap the " . " and the " , ". It does remove the warnings but I get a hard editor crash upon object target recognition. I reverted to .NET 3.5 equivalent until they fix it.
Does it crash only with
Does it crash only with object target recognition or images too?
I am not able to import any
I am not able to import any database. I just wanted to use Iamge recognition. I am aware of that, there is the problem with commas and dots in xml files. But fixing this issue (and others) it is still not enough, app won't compile.
Hello? Vuforia devs? Can You
Hello? Vuforia devs? Can You give Us some answers? Unity 2018.2.6f1 and Vuforia 7.2.23 there is still this problem.
Has this issue been
Has this issue been officially addressed somewhere? I encountered this problem too, and I can't find whether it will be fixed or not.
I'm currently developing an
I'm currently developing an app with Vuforia 7.5.2 where this has not been a (real) problem so far.
I can build for iOS without problems, hope it stays this way.
Update: Well, it's more than
Update: Well, it's more than an annoyance.
Image tracking works, but no luck with Multi-Targets. Unity Editor crashes instantly when finding it. Interestingly, on NET3.5 there is no crash but it still does not track the Multi-Target.
Hello,
Hello,
All of our samples are still set to use .NET 3.5. Before Unity 2018.3, .NET 3.5 was the default.
We're working on a fix, but no ETA at this time. Apologies for the inconvenience.
Thanks,
Vuforia Engine Support
I went to Unity Los Angeles
I went to Unity Los Angeles last week where unity encourage us A LOT to use their new job / ECS systems / burst compiler. Augmented reality apps are really hard on the CPU. I tried once again to switch to C# .NET 4.x but even with the latest vuforia version 7.5.26, it doesn't work.
I cannot reproduce comma/dot
I cannot reproduce comma/dot issue mentioned here.
Using Unity 2018.2.14 with Vuforia 7.5.20, switching to scripting runtime version .net 4.x and importing and using the default databases works for me both in the editor (Mac) and on iOS.
Hello,
Hello,
Here is more information on a regression introduced in Vuforia 7.5.26:
https://developer.vuforia.com/forum/unity/known-issue-vuforia-7526-does-work-net-scripting-backend-uwp-unity
Thanks,
Vuforia Engine Support