By hulan
on Mon, 04/23/2018 - 14:13
We've recently implemented Vuforia using Vumarkers and are about to purchase a license. We've tested with the 'tuxedo' test Vumarker from Vuforia. Both in the Editor and Android worked just fine.
As a final step in our development process, we've made our own Vumarker using the Illustrator template. Everything works fine, the marker was validated, uploaded to their website and we've generated some test markers. Everything works fine in the Unity Editor.
But when we build our project on any device no markers are detected at all and no errors are thrown. Does anyone else experience this problem? We've tested in all light environments and marker sizes to make sure it's not a camera problem.
Thanks in advance!
We've used the following versions
- Unity 2017.3.0f3 Windows 64bit
- Vuforia 7.0.36
- Android 7.x
Hello hulan,
Hello hulan,
Do you see any tracking found or lost messages in your logging on device? Can you share your SVG file used to create the dataset and the dataset you generated? Can share in a direct message if preferred.
Thanks,
Vuforia Support
Hi Strasza,
Hi Strasza,
Thanks for your reply! No we don't see any tracking Messages in our logs (but we do see our own console Messages so the console is working). In the editor everything is working fine. I've added the marker in the attachements.
Jeffrey Lanters
Hi, was there a solution for
Hi, was there a solution for this as we're expereincing the same issue - no Vumarks detected on device but fine Unity editor.
Thanks