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ObserverFactory Member List

This is the complete list of members for ObserverFactory, including all inherited members.

CreateAnchorBehaviour(string name, Vector3 position, Quaternion rotation)ObserverFactoryinline
CreateAnchorBehaviour(string name, HitTestResult hitTestResult)ObserverFactoryinline
CreateAreaTarget(string databasePath, string targetName, bool requiresExternalPositions=false)ObserverFactoryinline
CreateAreaTarget(string databasePath, string targetName, bool hasOcclusion, bool hasCollision, string occlusionModelPath=null, bool requiresExternalPositions=false)ObserverFactoryinline
CreateAreaTargetAsync(string databasePath, string targetName, bool requiresExternalPositions=false)ObserverFactoryinline
CreateAreaTargetAsync(string databasePath, string targetName, bool hasOcclusion, bool hasCollision, string occlusionModelPath=null, bool requiresExternalPositions=false)ObserverFactoryinline
CreateBarcodeBehaviour(HashSet< BarcodeBehaviour.BarcodeType > observedTypes, bool detectMultipleBarcodes)ObserverFactoryinline
CreateBehavioursFromDatabase(string databasePath)ObserverFactoryinline
CreateCloudRecoBehaviour(string accessKey, string secretKey)ObserverFactoryinline
CreateCylinderTarget(string databasePath, string targetName)ObserverFactoryinline
CreateCylinderTargetAsync(string databasePath, string targetName)ObserverFactoryinline
CreateImageTarget(string databasePath, string targetName)ObserverFactoryinline
CreateImageTarget(string filePath, float widthInMeters, string targetName)ObserverFactoryinline
CreateImageTarget(Texture2D texture, float widthInMeters, string targetName)ObserverFactoryinline
CreateImageTarget(IntPtr texturePointer, int textureWidth, int textureHeight, TextureFormat format, float widthInMeters, string targetName)ObserverFactoryinline
CreateImageTargetAsync(string databasePath, string targetName)ObserverFactoryinline
CreateImageTargetAsync(string filePath, float widthInMeters, string targetName)ObserverFactoryinline
CreateImageTargetAsync(Texture2D texture, float widthInMeters, string targetName)ObserverFactoryinline
CreateImageTargetAsync(IntPtr texturePointer, int textureWidth, int textureHeight, TextureFormat format, float widthInMeters, string targetName)ObserverFactoryinline
CreateMeshRenderingBehaviour(CloudAreaTargetBehaviour cloudAreaTargetBehaviour, Material displayMaterial, bool hasCollision)ObserverFactoryinline
CreateMeshRenderingBehaviour(CloudAreaTargetBehaviour cloudAreaTargetBehaviour, Material[] displayMaterials, bool hasCollision)ObserverFactoryinline
CreateModelTarget(string databasePath, string targetName, TrackingOptimization? trackingOptimization=null, bool enhanceRuntimeDetection=false)ObserverFactoryinline
CreateModelTarget(string databasePath, string targetName, bool hasOcclusion, bool hasCollision, TrackingOptimization? trackingOptimization=null, bool enhanceRuntimeDetection=false)ObserverFactoryinline
CreateModelTargetAsync(string databasePath, string targetName, TrackingOptimization? trackingOptimization=null, bool enhanceRuntimeDetection=false)ObserverFactoryinline
CreateModelTargetAsync(string databasePath, string targetName, bool hasOcclusion, bool hasCollision, TrackingOptimization? trackingOptimization=null, bool enhanceRuntimeDetection=false)ObserverFactoryinline
CreateMultiTarget(string databasePath, string targetName)ObserverFactoryinline
CreateMultiTargetAsync(string databasePath, string targetName)ObserverFactoryinline
CreateRuntimeMeshRenderingBehaviour(ModelTargetBehaviour modelTargetBehaviour, Material displayMaterial)ObserverFactoryinline
CreateRuntimeMeshRenderingBehaviour(AreaTargetCaptureBehaviour areaTargetCaptureBehaviour, Material displayMaterial, bool hasCollision)ObserverFactoryinline
CreateRuntimeMeshRenderingBehaviour(ModelTargetBehaviour modelTargetBehaviour, Material[] displayMaterials)ObserverFactoryinline
CreateRuntimeMeshRenderingBehaviour(AreaTargetCaptureBehaviour areaTargetCaptureBehaviour, Material[] displayMaterials, bool hasCollision)ObserverFactoryinline
CreateRuntimeMeshRenderingBehaviour< T >(T areaTargetBehaviour, Material displayMaterial, bool hasCollision)ObserverFactoryinline
CreateRuntimeMeshRenderingBehaviour< T >(T areaTargetBehaviour, Material[] displayMaterials, bool hasCollision)ObserverFactoryinline
CreateVuMarkBehaviour(string databasePath, string targetName)ObserverFactoryinline
CreateVuMarkBehaviourAsync(string databasePath, string targetName)ObserverFactoryinline
Dispose()ObserverFactoryinline