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Size according to real world

March 10, 2014 - 10:46am #1

Hello, i want to know how can i adjust the size of my object according to the real world size, how to deal with unity object scale and target manager width?

Size according to real world

March 10, 2014 - 12:26pm #2

The sie that you specify in the Target Manager is the size of the target in 3D space units; so, practically this size should reflect the size of your printed target, in a unit of your choice;

for example, if you imagine to use 'millimeters' as unit, and you set a target width = 200, this means you should print your target so that it is 200 millimeters wide.

Then, in Unity your target will also have a width of 200 (according to the size specified in the Dataset.xml); so, in your Unity 3D world, your target will be a rectangular mesh with 200 units width.   Everything else in the 3D scene should be scaled accordingly.

Read also the dev guide here about target size:

https://developer.vuforia.com/resources/dev-guide/image-targets 

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