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SDK Version 3-0-5 retina resolution problem
SDK Version 3-0-5 retina resolution problem
I can confirm I ran into this problem with 3.0.9 on iPad 3rd Gen (MC733LL/A) and setting the "Camera Device Mode Setting" to MODE_OPTIMIZE_SPEED fixed it. Before changing that setting, the camera looked zoomed in at 2x.
SDK Version 3-0-5 retina resolution problem
Hello dm3d,
Thank you for the reply and the suggestion.
Unfortunately there was no change in performance after altering this setting.
Although we have missed one oppourtunity to demo our application, we do have others planned. Hopefully there will be a solution for issue soon.
SDK Version 3-0-5 retina resolution problem
Has this issue been solved?
I've bulit with the very latest SDK from Vuforia and the latest Unity build and I've still got really poor camera performance on iPad. My co-workers visiting Texas would love to demo our app on a tablet while the big convention is still going on.
SDK Version 3-0-5 retina resolution problem
We have identified the source of the issue ... we will post back as we have final updates on this.
SDK Version 3-0-5 retina resolution problem
iPad4(retina) is problem.
iPad4 has diffierent camera zoom both level 2-8-7 and 3-0-5 sample app.
iPad mini camera zoom is OK.
iPad mini iOS version is 7.1.2 and iPad4 iOS version is 7.1
SDK Version 3-0-5 retina resolution problem
Can you confirm which device (iPad 4 or iPad Mini) experienced a different camera zoom level between the 2.8.7 and 3.0.5 sample app? Which sample app was affected? What is the result if you re-compile the 2.8.7 sample app with the 3.0.5 SDK? What iOS version is running on the affected device?
Thanks scott5678
for confirming this.
A small additional technical note:
the "zoomed" look of camera image on the iPad 4 is the result of 2 combined factors (as analyzed by the Vuforia engineering team):
The combination of the 2 effects above results in an overall scaling which appears to be a bit more zoomed than what observed on other devices in the iPad family.
The use of MODE_OPTIMIZE_SPEED (as opposed to the default camera mode) results in the use of a different camera resolution which in turns provides less "zoomed" visual results.