Hi devs,
I have two problems with my current setup. I'm using
- Unity 5.5.1f1
- Google VR SDK 1.30
- vuforia 6.2.10
I'm working on a Windows machine, using GIT for version control. The iOS App is build on a Mac (OS: El Capitan 10.11.6 and Xcode 8.2.1). The iPhone has iOS 10.2.1 (latest version).
Project TestGVR-551-GVR-130
Using Unity and GVR 1.30. Using the official "GVRDemo" scene. This works fine
Project TestGVR-551-GVR-130-V-6210
Then I cloned the above project and imported vuforia 6.2.10. Also using the "GVRDemo" scene I have two issues:
- The Cardboard UI is gone. So there's no Settings button, Back button and Divider in the middle of the screen.
- As you can see in the images the view isn't correct and therefore once you put the device into the cardboard it's not useable.
Both problems are only on iOS. On Android everything works fine.
Any idea what I can try out?
Thanks
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SOLVED!
Ok, it's pretty easy, but with all these different plugins and new technology with lots of iterations and updates, the whole subject can get quite complicated. Thanks again to NGC6543 from the Unity forum to remember me to look at the Integration Guide:
https://library.vuforia.com/articles/Solution/Integrating-Cardboard-to-the-ARVR-Sample
Scrolling down all the way to the bottom there are instructions for iOS called "iOS: Unity Build & Xcode Project Changes". In my test project I did all of them and then the view was correct. In my real project I just deleted the mentioned "VuforiaNativeRendererController.mm".
That's it.