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Anchor Feature

Classes

class  AnchorBehaviour
 An anchor that helps stabilize a GameObjects position in the real world. More...
 
class  AnchorInputListenerBehaviour
 Provides a convenient way of capturing user interaction (mouse click or screen tap) and forwarding it to another component, e.g. the ContentPositioningBehaviour. More...
 
class  ContentPlacedEvent
 
class  HitTestEvent
 An Event that passes a HitTestResult after a performed hit test. HitTestResult can be null. More...
 
class  MidAirPositionerBehaviour
 This class is best used in combination with the AnchorInputListenerBehaviour and the ContentPositioningBehaviour as it provides sanitation of the input and forwards the result to the ContentPositioningBehaviour for mid-air anchor placement. More...
 
class  PlaneFinderBehaviour
 This component provides convenience functionality for typical use cases of detecting a plane and showing a preview of where content would be placed on that plane. Can also be used to perform manual hit tests. More...
 

Enumerations

enum  HitTestMode {
  AUTOMATIC ,
  INTERACTIVE
}
 

Detailed Description

Enumeration Type Documentation

◆ HitTestMode

The mode in which the surface is found. Automatic is used to perform a hit test from the screen center periodically. Interactive is used to perform a hit test on manual input (touch, mouse)

Enumerator
AUTOMATIC 

Perform a hit test from the screen center periodically.

INTERACTIVE 

Perform a hit test on manual input (touch, mouse)