Classes | |
class | AnchorBehaviour |
An anchor that helps stabilize a GameObjects position in the real world. More... | |
class | AnchorInputListenerBehaviour |
Provides a convenient way of capturing user interaction (mouse click or screen tap) and forwarding it to another component, e.g. the ContentPositioningBehaviour. More... | |
class | ContentPlacedEvent |
class | HitTestEvent |
An Event that passes a HitTestResult after a performed hit test. HitTestResult can be null. More... | |
class | MidAirPositionerBehaviour |
This class is best used in combination with the AnchorInputListenerBehaviour and the ContentPositioningBehaviour as it provides sanitation of the input and forwards the result to the ContentPositioningBehaviour for mid-air anchor placement. More... | |
class | PlaneFinderBehaviour |
This component provides convenience functionality for typical use cases of detecting a plane and showing a preview of where content would be placed on that plane. Can also be used to perform manual hit tests. More... | |
Enumerations | |
enum | HitTestMode { AUTOMATIC , INTERACTIVE } |
enum HitTestMode |
The mode in which the surface is found. Automatic is used to perform a hit test from the screen center periodically. Interactive is used to perform a hit test on manual input (touch, mouse)
Enumerator | |
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AUTOMATIC | Perform a hit test from the screen center periodically. |
INTERACTIVE | Perform a hit test on manual input (touch, mouse) |