Public Attributes | |
float | data [16] |
Data member for storing matrix values. | |
4x4 matrix (float)
When the matrix represents a pose, the Vuforia Engine uses the OpenGL column-major matrix convention with a right-handed coordinate system on all platforms, devices and rendering backends as a cross-platform representation:
Z axis points towards viewer
Y+ | | O--—X+ / / Z+
Rendering solutions using a backend with the same matrix convention as OpenGL can use the matrix as is, while those with a different convention (e.g. DirectX) require conversion before use.