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210 articles
Title Article Type Datesort ascending
Vuforia 4.0 SDK Release Notes Release Notes Apr 16, 2015
How To Use Android Plugins in Unity Apps How To Apr 15, 2015
How To Migrate a Unity Project How To Apr 15, 2015
How To Get a Target List for a Cloud Database Using the VWS API How To Apr 15, 2015
iOS 64 Bit Migration How To Apr 15, 2015
Vuforia 4.0 Sample Release Notes Release Notes Apr 15, 2015
How To Use Digital Eyewear Calibration Profiles How To Apr 14, 2015
Video Playback Support by OS Version How To Apr 13, 2015
Vuforia Calibration App Guides Apr 07, 2015
Vuforia for Digital Eyewear Guides Apr 07, 2015
Android Samples for Digital Eyewear How To Apr 07, 2015
Digital Eyewear FAQ Apr 07, 2015
Developing for the Gear VR How To Apr 06, 2015
Vuforia Calibration App 4.1 Release Notes Release Notes Apr 06, 2015
How To Create a License Key How To Apr 06, 2015
Configuring the ARCamera Prefab for Digital Eyewear How To Apr 06, 2015
Digital Eyewear Unity Samples How To Apr 06, 2015
Multi-Targets Guides Mar 26, 2015
How To implement Text Recognition using the Native SDKs How To Mar 25, 2015
How To Add Word Lists to an App How To Mar 25, 2015
Usage FAQ Mar 25, 2015
Text Recognition Guides Mar 23, 2015
Initialization Error Codes How To Mar 13, 2015
Best Practices for using the VWS API Best Practices Mar 13, 2015
Cloud Recognition Guides Mar 13, 2015
How To Upgrade a Cloud Database How To Mar 12, 2015
How To Capture the AR View on Android How To Mar 11, 2015
How To Create a New Cloud Database How To Mar 09, 2015
How To Extend the Unity Android Activity How To Mar 02, 2015
How To Render Static 3D Models Using OpenGL ES How To Mar 01, 2015
How To Add Textures to the Native Android Sample How To Mar 01, 2015
How To Draw a 2D image on top of a target using OpenGL ES How To Mar 01, 2015
Add Textures to Native Android Samples Mar 01, 2015
Image Targets Guides Mar 01, 2015
How To Implement Virtual Buttons How To Mar 01, 2015
Determining target distance for native Android and iOS How To Mar 01, 2015
How To Scale and Position Content Using OpenGL How To Mar 01, 2015
How To Add a Virtual Button to an Image Target How To Mar 01, 2015
How To Align Digital Content on an Object How To Mar 01, 2015
Vuforia Target Manager Guides Feb 28, 2015
How To Setup an Object Scanning Session How To Feb 27, 2015
How To add a License Key to your Vuforia App How To Feb 27, 2015
How To Scan an Object and Create an Object Data File How To Feb 27, 2015
How To Use the Vuforia Object Recognition Unity Sample How To Feb 27, 2015
How To Migrate an iOS SDK project How To Feb 27, 2015
How To Edit and Upload Object Data Files How To Feb 27, 2015
How To Register as a Vuforia Developer How To Feb 27, 2015
How To Use the Front Device Camera How To Feb 27, 2015
Frame Marker Design Guide Best Practices Feb 27, 2015
How To Communicate Between Java and C++ using the JNI How To Feb 27, 2015
Thread Handling in the Vuforia Native SDKs How To Feb 27, 2015
How To Display Toast on Target Detection and Open Website How To Feb 27, 2015
What does the Vuforia watermark look like? FAQ Feb 26, 2015
How To Download Targets in a Device Database How To Feb 26, 2015
What is new with Vuforia 4.0? FAQ Feb 26, 2015
How To Analyze App Usage How To Feb 25, 2015
How To Add Targets to a Device Database How To Feb 25, 2015
Targets FAQ Feb 25, 2015
Vuforia 4.0 Migration How To Feb 25, 2015
How To use Object Targets with other Target Types How To Feb 25, 2015
How To Update a Target Using the VWS API How To Feb 25, 2015
Recommendations for Improving Target Detection and Tracking Stability Best Practices Feb 25, 2015
Local Contrast Enhancement How To Feb 25, 2015
Vuforia Object Scanner 4.0 Release Notes Release Notes Feb 25, 2015
How To Upgrade a Device Database How To Feb 25, 2015
Vuforia License Manager Guides Feb 24, 2015
How To Use the Camera Projection Matrix How To Feb 24, 2015
How To Drag an Augmentation Using Touch Input How To Feb 24, 2015
How To Access the Camera Image in Unity How To Feb 24, 2015
Camera Focus Modes How To Feb 24, 2015
Extended Tracking Guides Feb 24, 2015
How To Use Device and Cloud Databases with User Defined Targets How To Feb 23, 2015
Setting up the Android Development Environment How To Feb 23, 2015
How To Compile and Run a Vuforia Android Sample How To Feb 23, 2015
How To Use the Vuforia Web Services API How To Feb 23, 2015
Vuforia Web Services Guides Feb 23, 2015
How To Create a New Device Database How To Feb 23, 2015
How To Change Plans How To Feb 23, 2015
How To Manage Cloud Targets How To Feb 23, 2015
How to replace the dataset in the Android Image Targets sample How To Feb 23, 2015
How To Reduce the Size of an Object Data File How To Feb 23, 2015
How To Use a Navmesh with Smart Terrain How To Feb 23, 2015
Vuforia Object Scanner Guides Feb 22, 2015
Object Recognition Guides Feb 22, 2015
How To Support Multiple Object Targets in a Unity Scene How To Feb 22, 2015
How To Cancel a Deployment Plan How To Feb 22, 2015
How To Delete a Target Using the VWS API How To Feb 22, 2015
How To Remove Targets from a Cloud Database How To Feb 22, 2015
How To Change Billing Information How To Feb 22, 2015
How To Retrieve a Target Record Using the VWS API How To Feb 22, 2015
How To Retrieve a Target Summary Report using the VWS API How To Feb 19, 2015
How To Edit the Properties of a Target How To Feb 19, 2015
How To Get a Database Summary Report Using the VWS API How To Feb 19, 2015
How To Modify the Scene Unit Scale of a Target How To Feb 19, 2015
How To Check for Duplicate Targets using the VWS API How To Feb 19, 2015
How to Add a Target Using VWS API How To Feb 19, 2015
How To Create and Destroy Virtual Buttons at Runtime How To Feb 19, 2015
How To Add Images to a Multi Target at Runtime How To Feb 19, 2015
How To Check a Trackable's State Using the Android SDK How To Feb 19, 2015
How To Access and Modify Targets at Run Time How To Feb 19, 2015
How To Create Non-rectangular Image Targets How To Feb 19, 2015
How To Size the Image Used for an Image Target How To Feb 19, 2015
How To Define Image Target Parameters How To Feb 19, 2015
How To Test the Results of an Object Scan How To Feb 19, 2015
Installing the Vuforia iOS SDK How To Feb 19, 2015
How To Use the Feature Exclusion Buffer How To Feb 19, 2015
How To Install the Vuforia iOS Samples How To Feb 19, 2015
Compiling and Running a Vuforia iOS Sample App How To Feb 19, 2015
How To Add a Device Database to a Vuforia Project How To Feb 18, 2015
Troubleshooting Errors from the Target Manager How To Feb 18, 2015
Natural Features and Image Ratings How To Feb 18, 2015
Installing the Vuforia Android SDK How To Feb 18, 2015
How To install an APK using ADB How To Feb 18, 2015
Penguin Project Prefabs Configuration Explained How To Feb 18, 2015
How To Create an Image for a Cylinder How To Feb 18, 2015
How To Use an Occlusion Model with a Cylinder Target How To Feb 18, 2015
How To Use Cloud Recognition Metadata How To Feb 18, 2015
How To Troubleshoot Android Compiler and Runtime Errors How To Feb 17, 2015
Smart Terrain Workflow in Unity How To Feb 17, 2015
3D File Formats How To Feb 17, 2015
How To Evaluate a Target Image in Grayscale How To Feb 17, 2015
Dataset Schema Specification How To Feb 17, 2015
How To Load Datasets at Runtime in native Android and iOS Projects How To Feb 17, 2015
How To Detect and Track Multiple Targets Simultaneously How To Feb 17, 2015
How To Use the Trackable Base Class How To Feb 17, 2015
How To Optimize the Physical Properties of Image Targets How To Feb 17, 2015
How To Define the Parameters of Multi Targets How To Feb 17, 2015
How To Modify a Multi-Target Using its Config XML File How To Feb 17, 2015
How To Modify the Dataset Configuration XML File Outside the Target Manager How To Feb 17, 2015
How To Modify the Side Length of a Cylinder Target How To Feb 17, 2015
Recommendations for Designing Multi-Targets Best Practices Feb 17, 2015
How To Configure the Smart Terrain Prefab How To Feb 17, 2015
Setting up the iOS Development Environment How To Feb 17, 2015
How To Create a Simple Cloud Recognition App in Unity How To Feb 17, 2015
Attributes of an Ideal Image Target Best Practices Feb 17, 2015
How To Add Targets to a Cloud Database How To Feb 17, 2015
Cylinder Targets Guides Feb 17, 2015
Object Recognition FAQ Feb 17, 2015
Pricing and Deployment Plans FAQ Feb 17, 2015
License Manager FAQ Feb 17, 2015
Account Management FAQ Feb 17, 2015
Billing FAQ Feb 17, 2015
Support FAQ Feb 17, 2015
How To Add Your Own Cloud Database to the Cloud Reco Sample How To Feb 12, 2015
Recommended Attributes of a User Defined Target Best Practices Feb 11, 2015
How To Configure an Initializing Target for Smart Terrain How To Feb 11, 2015
Smart Terrain Guides Feb 11, 2015
How To Use Object Recognition in Unity How To Feb 06, 2015
How To Choose Which Database Type to Use How To Feb 06, 2015
How To Load and Activate Multiple Device Databases at Runtime How To Feb 06, 2015
How to Use an occlusion model How To Feb 06, 2015
How to Unlock content in response to Object Recognition events How To Feb 06, 2015
How To Support Moving Objects How To Feb 06, 2015
How To Use Object Recognition in an Android App How To Feb 06, 2015
How An Animated Model was Added to the Penguin Sample How To Feb 06, 2015
How To Deploy the Penguin Sample How To Feb 06, 2015
How To Customize a Smart Terrain Scene How To Feb 05, 2015
How To Add Views Over Unity for Android How To Feb 04, 2015
How To Update Native Android Samples to Use Native Activities How To Feb 04, 2015
How To Setup a Simple Unity Project How To Feb 04, 2015
How To implement Extended Tracking How To Feb 04, 2015
How to Draw a Line Connecting Targets using OpenGL ES How To Feb 04, 2015
How To Load a DataSet from the SD Card in Unity How To Feb 04, 2015
How To Install the Vuforia Unity Extension How To Feb 04, 2015
How to Migrate an Android Project How To Feb 04, 2015
How To Migrate Your Existing Apps How To Feb 04, 2015
What is new in Vuforia 4.0 How To Feb 04, 2015
Attributes of an Ideal Cylinder Target Best Practices Jan 29, 2015
How To Implement Cloud Recognition using the Native SDKs How To Jan 27, 2015
How To Customize the Object Recognition Unity Sample How To Jan 26, 2015
Penguin Smart Terrain Sample How To Jan 26, 2015
Comparison of Device and Cloud Databases How To Jan 26, 2015
Native Image Target Sample How To Jan 26, 2015
Native Sample Application Template How To Jan 26, 2015
How To Freeze the Video Background How To Jan 26, 2015
How To Determine Camera Pose using the Native APIs How To Jan 26, 2015
How To Remove Targets from a Device Database How To Jan 25, 2015
How To Edit the Properties of a Device Database How To Jan 25, 2015
How To View the Details of a Device Database and its Targets How To Jan 25, 2015
How To Dynamically Add Content to Targets in Unity How To Jan 25, 2015
How To use the Extended Tracking API How To Jan 25, 2015
How To Obtain HD Camera Frames How To Jan 25, 2015
How To Access the Camera Image using the Native APIs How To Jan 25, 2015
Frame Markers Guides Jan 21, 2015
User Defined Targets Guides Jan 21, 2015
Transitioning Apps to Vuforia 4.0 FAQ Jan 21, 2015
Text Recognition Tips Best Practices Jan 20, 2015
How To Work with Device Databases How To Jan 20, 2015
Branding Guidelines How To Jan 18, 2015
How To Dynamically swap a 3D model of a target in Unity How To Jan 16, 2015
How to use Open GL to Transform between Target and Screen Space How To Jan 16, 2015
How To View the Details of a Cloud Database and its Targets How To Jan 16, 2015
ARCamera prefab in Unity Tutorials Jan 14, 2015
Vuforia Play Mode for Unity Tutorials Jan 14, 2015
Image Targets in Unity Tutorials Jan 14, 2015
How To Play the Penguin App How To Jan 14, 2015
How To Use AssetBundles to Package Augmentations How To Jan 14, 2015
How To Access Camera Parameters How To Jan 14, 2015
How To Change the Android UI in Response to Tracking Events How To Jan 14, 2015
How To Use the Smart Terrain Prop Prefab How To Jan 14, 2015
How To Implement Text Recognition in Unity How To Jan 14, 2015
Characters Supported by Text Recognition How To Jan 14, 2015
How To Create Frame Markers at Runtime How To Jan 14, 2015
How to Calculate the Dimensions of Conical and Cylindrical Cylinder Targets How To Jan 14, 2015
How To Define the Parameters of Cylinder Targets How To Jan 14, 2015
How To Develop for User Defined Targets Using the Native SDKs How To Jan 14, 2015
How To Develop for User Defined Targets in Unity How To Jan 14, 2015
How To Interpret VWS API Result Codes How To Jan 14, 2015
How To Get Pose Information for a Multi-Target How To Jan 14, 2015
Cloud Recognition Service FAQ Oct 17, 2014